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Blender?

Posted: Wed Jan 04, 2006 11:44 pm
by Davy
Anyone here know how to export a model in blender so that it can be used in the actor studio ap? Thanks.

Posted: Thu Jan 05, 2006 12:16 am
by AndyCR
youll need to export it from blender to a program which can export to rf. i doubt bones/animations/maybe textures would export correctly.

moved to modeling.

Posted: Thu Jan 05, 2006 2:36 am
by Davy
Yeah, textures are all I care about, I really just want to model objects for my scene's. But I tried milkshape (exporting from blender... to milkshape... to actorstudio) and from blender to milkshape took away my textures (I used a wavefront object format to export to milkshape). I am looking for a way from blender... If anyone knows of any plugins or anything???

Posted: Mon Jan 09, 2006 3:45 pm
by Alek
I just heard from a friend that Blender 2.40 ability to export models to 3ds format might be of use in RF. Haven't tested this feature in practice yet.

Posted: Mon Jan 09, 2006 4:55 pm
by Guest
3ds from blender has been around for a while. it doesn't support animation though afaik. not sure about textures. one thing that may happen bringing a 3ds or obj into milkshape is that in ms you might need to create a new material (specifing your texture) and assign it to your model/groups. if the uvs export properly from blender the texture should map correctly just by assigning the material in ms. you might want to have the textures in the same folder as the model and when compiling an act file make sure the textures are in the same folder as the bdy/mots.