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Frag Grenade
Posted: Mon Jul 18, 2005 4:36 pm
by SithMaster
My second modelling attempt (first being the smoke grenade). Any productive comments welcome. In my opinion the body is too box like, but let me hear what anyone else thinks.
Posted: Mon Jul 18, 2005 5:36 pm
by Anaxagoras
Hmmm, it looks pretty good, especially for 56 polys. Is it just the screen-shot, or are the black parts really like that on the mesh? oO; If they're really like that: dunno what ya use, but in Blender, you can recalculate the normals. Control N to recalc. outside, control+shift N to recalc. them inside. You may have already know that, and it's probably just the screenshot, so nyeh. :p
Posted: Mon Jul 18, 2005 5:55 pm
by SithMaster
The black parts only appear when i rotate the model certain ways. The texture is one of the few that came with 3ds max. I havent really tried learning how to properly texture models, i know a mistake on my part, as i am trying to first model some weapons for a test demo. i have tuts on texturing and will eventually do something about it. As for the tech stuff you mentioned i have no idea.
Posted: Mon Jul 18, 2005 9:18 pm
by Pete
in-game that will be fine! if you can afford some extra polys it's best to make round objects with a pentagon cross-section. but like i said, what you have will be fine in-game.
im new
Posted: Wed Aug 03, 2005 2:41 pm
by jlfw1109
but can i add would it not look better if it was mor circlure then it sort of rounds itself
Posted: Wed Aug 03, 2005 2:58 pm
by Kamazy
Hey that would be a good third-person model. But for a first person model try editing a cilinder with 6 or so sides for a good model it won't take more that 15-30 min. I'll see what granade i can make and post it.
Posted: Thu Aug 04, 2005 2:50 pm
by Kamazy
Here's a Grenade i made from a cilinder and some ather things.
Posted: Thu Aug 04, 2005 3:03 pm
by Kamazy
If Anybody wants this here's a .act version of it. with bones and some animation. Aslo this is the first texture i made.
Posted: Thu Aug 04, 2005 4:51 pm
by SithMaster
Wow, that is way better than mine. Just a few questions what is the poly count and what did you use to model it? Your description leads me to believe you used 3ds max. But whatever you used it looks great, many congrats.
Posted: Sun Aug 07, 2005 4:20 pm
by Kamazy
The Grenade Was 200 faces and yes i use 3dsmax3 i know it's old but it's great for game modeling and the price of those new ones i think i'l stick with this one. this model was really easy to do it only took 20-25 mins the texture isn't good but i will get better with time.
Posted: Fri Aug 12, 2005 4:08 pm
by SithMaster
How did you learn to texture? I've found a few guides but they answer few quetions but make more. I went to 3dtotal. If you could point me to some good beginner guides that would be great.
Posted: Sat Aug 13, 2005 2:29 pm
by Kamazy
Really you like it? It's my first texture and i think it sucks. It's a green background a box for the red like and some light green and black spray here and there. I don't know what a guide would look like. Its just a box and a little spray Oh and a very light blur.