Actor mipmaps?

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Veleran
Posts: 903
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Actor mipmaps?

Post by Veleran »

Do actors have mipmaps?
When i make a lower poly version of a pawn actor with less detail than the base one-lets say
base actor = 1000 polygons
LOD2 = 400 polygons,
do i have to use smaller versions of the textures?
Or does the engine auto generate smaller versions of the textures to render when the pawn is far from the camera and you cant see the whole detail of the texture?
Last edited by Veleran on Mon Jan 23, 2006 10:56 pm, edited 1 time in total.
Jay
RF Dev Team
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Location: Germany

Post by Jay »

I do not think it autocreates mipmaps because somewhere in the manual it says: "to make LOD actors withlesser polys and smaller textures"
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GD1
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Post by GD1 »

I don't believe actors have mip-mapping. You definitly need to create your own mip-maps for the LOD actors. say you have a 512x512 texture on LOD1 you would use a 256x256 texture on LOD2 and so on. this saves memory as well.
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