Actor mipmaps?
Posted: Mon Jan 23, 2006 1:16 am
Do actors have mipmaps?
When i make a lower poly version of a pawn actor with less detail than the base one-lets say
base actor = 1000 polygons
LOD2 = 400 polygons,
do i have to use smaller versions of the textures?
Or does the engine auto generate smaller versions of the textures to render when the pawn is far from the camera and you cant see the whole detail of the texture?
When i make a lower poly version of a pawn actor with less detail than the base one-lets say
base actor = 1000 polygons
LOD2 = 400 polygons,
do i have to use smaller versions of the textures?
Or does the engine auto generate smaller versions of the textures to render when the pawn is far from the camera and you cant see the whole detail of the texture?