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Static meshes

Posted: Tue Jan 24, 2006 3:41 am
by dekuie
I havent come across this in the RFedit pro.. I want to import homemade static meshes from my modelign program like maya. And i have milkshape so converting to the rigth format wotn be any trouble (if this is even posible)

Lets say i have modeled a statue, and i want it in the level, how do i import it?

Posted: Tue Jan 24, 2006 9:22 pm
by GD1
you need to make it into an .act file, which can then be used in the Static Mesh Entity (SEM). Look at the docs for more info. :)