I’m trying to make an actor (a car without any animations) move from point A to point B.
I insert two Path Points, one type 0 and the other type 1, each one pointing to the other as NextPointName. I also add a Path Follower entity with the appropriate .act file in NameEntity and the name of the first path point in PathFirstNode.
The engine either crashes (halts after selecting the player) or does not display the actor in the level. I tried a number of combination but none seems to work.
What am I doing wrong?
The only way I managed to make an actor follow a path is by attaching it to a small brush, animating the brush and by adding a MovingPlatform entity pointing to the brush (not an elegant solution at all).
Can anyone give me step-by-step instructions since I’m new to RF?