Truegene .map convertion question

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Veleran
Posts: 900
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Truegene .map convertion question

Post by Veleran »

I need some help from wxb1,who knows how to convert truespace .cob objects to .map files through truegene.

I load a cube from truespace 3.2 to trugene,write a .map,
i open in RFeditpro the box .map file that trugene wrote,
and no object is loaded on the level-as if there is nothing to load.

I placed the .cob box i exported
and the .map of the box to a zip there:

http://veleran.tripod.com/Lugdush/Temp_downloads.html

Right-click and "save target as" on the "Truspace3.21 box object"


Wxb1,can you please download the box and the map of the box to take a look at it?
I dont know what's wrong with the conversion.

The .map file contains these when i opened it with wordpad:
its not a blank file from what i see,and dont know why it does nt show up in the editor.


{
"classname" "worldspawn"
"message" "prefab by trueGENE"
{ //0
( -1.05 0.73 0.00 ) ( 0.98 -1.30 0.00 ) ( -1.05 -1.30 0.00 ) TRUEGENE 0 0 0 1.000 1.000
( 0.98 -1.30 0.00 ) ( -1.05 0.73 0.00 ) ( 0.98 0.73 0.00 ) TRUEGENE 0 0 0 1.000 1.000
( -1.05 0.73 2.54 ) ( 0.98 -1.30 2.54 ) ( 0.98 0.73 2.54 ) TRUEGENE 0 0 0 1.000 1.000
( 0.98 -1.30 2.54 ) ( -1.05 0.73 2.54 ) ( -1.05 -1.30 2.54 ) TRUEGENE 0 0 0 1.000 1.000
( -1.05 0.73 0.00 ) ( 0.98 0.73 2.54 ) ( 0.98 0.73 0.00 ) TRUEGENE 0 0 0 1.000 1.000
( 0.98 0.73 2.54 ) ( -1.05 0.73 0.00 ) ( -1.05 0.73 2.54 ) TRUEGENE 0 0 0 1.000 1.000
( 0.98 0.73 0.00 ) ( 0.98 -1.30 2.54 ) ( 0.98 -1.30 0.00 ) TRUEGENE 0 0 0 1.000 1.000
( 0.98 -1.30 2.54 ) ( 0.98 0.73 0.00 ) ( 0.98 0.73 2.54 ) TRUEGENE 0 0 0 1.000 1.000
( 0.98 -1.30 0.00 ) ( -1.05 -1.30 2.54 ) ( -1.05 -1.30 0.00 ) TRUEGENE 0 0 0 1.000 1.000
( -1.05 -1.30 2.54 ) ( 0.98 -1.30 0.00 ) ( 0.98 -1.30 2.54 ) TRUEGENE 0 0 0 1.000 1.000
( -1.05 -1.30 0.00 ) ( -1.05 0.73 2.54 ) ( -1.05 0.73 0.00 ) TRUEGENE 0 0 0 1.000 1.000
( -1.05 0.73 2.54 ) ( -1.05 -1.30 0.00 ) ( -1.05 -1.30 2.54 ) TRUEGENE 0 0 0 1.000 1.000
}
}
wxb1
RF Dev Team
Posts: 69
Joined: Thu Jul 14, 2005 8:31 pm

Post by wxb1 »

I got the file... I will look at it tommorrow...
wxb1
RF Dev Team
Posts: 69
Joined: Thu Jul 14, 2005 8:31 pm

Post by wxb1 »

You need to flip the normals on the object...
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