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Bounding Box Rendering?
Posted: Sat Feb 11, 2006 12:52 pm
by Ransom
I suppose this isn't exactly a scripting question, but I don't know what topic it belongs under... anyway, what I'd like to know is, how do you enable the engine to render bounding boxes? I remember in older versions of RF, this was an option in the menu, under 'debug' I believe, but I can't seem to find it now and was wondering how to turn it on/off.
Posted: Sat Feb 11, 2006 1:39 pm
by Juutis
In the debug menu there should be two checkboxes for player bounding box and entity bounding boxes. Check your menu.ini file... maybe you haven't defined those.
Posted: Sat Feb 11, 2006 8:10 pm
by Ransom
Thanks. Just had to uncomment a few lines.
Posted: Tue Feb 14, 2006 2:28 pm
by sonicfire1980
Ransom wrote:
Thanks. Just had to uncomment a few lines.
How did you do it?
Nothing does showing up either in the RFEdit Pro menus nor in the game itself!
Posted: Tue Feb 14, 2006 3:53 pm
by Juutis
In the install folder there's a file called menu.ini. There you can define all menu items.
Posted: Tue Feb 14, 2006 4:22 pm
by sonicfire1980
Juutis wrote:In the install folder there's a file called menu.ini. There you can define all menu items.
Yes, but as i meant - nothing new shows up in the RFEdit menu(s)
Posted: Tue Feb 14, 2006 4:37 pm
by Juutis
Oh sorry I misunderstood you then.
When you uncomment those lines what Ransom mentioned, (If you even have them commented...) two checkboxes for bounding box rendering should appear in the options->debug menu.
Posted: Tue Feb 14, 2006 5:06 pm
by sonicfire1980
Juutis wrote:Oh sorry I misunderstood you then.
When you uncomment those lines what Ransom mentioned, (If you even have them commented...) two checkboxes for bounding box rendering should appear in the options->debug menu.
thanks, i uncommented everything that has something to do with debug there...
...nothing
or am i missunderstanding something here?
Posted: Tue Feb 14, 2006 5:15 pm
by AndyCR
he means in realityfactory itself.