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models from pictures

Posted: Thu Feb 16, 2006 10:46 pm
by ardentcrest
on the gen form link

http://www.genesis3d.com/forum/viewtopic.php topic=1004987&forum=2&3

they go on about I modeller,it cost a lot for me, that is, and the demo is great.

Does anybody know of any free progeammes that can do the same, that is making models from pictures.

Can any one help....

Posted: Fri Feb 17, 2006 5:58 am
by AndyCR
link is dead, but i know what you mean. gmax can do that, as well as anim8or, just to name two.

Posted: Fri Feb 17, 2006 8:33 am
by Alek
Making models from pictures???

I gather you speak of displacement techniques - that is, displacing the vertices according to texture... I can hardly imagine that you can make a 2d picture, load it into modeller, and watch the program transform it to 3d model...

EDIT: Oh, foolish me! You speak of loading BACKGROUND pictures into modeller for reference! Seriously, almost every 3d modelling application I know of supports this function, Blender and Milkshape included.

Posted: Fri Feb 17, 2006 10:41 am
by ZenBudha
There are some programs that can make a 3D model from a 3 view drawing of an object. They typically generate way too many poly's though even for a simple object to use for games.

Posted: Fri Feb 17, 2006 10:52 pm
by ardentcrest
Sorry link not dead just my typing forum link (missed a ? betwwen php and topic)

http://www.genesis3d.com/forum/viewtopi ... &forum=2&3

points to this site ( try it )

http://imodeller.com/en/products/pro/?downloads

You are all wrong (my fualt)

3D Scanning with your Digital Camera. It´s easy.

Demo cant save, But still going to ues one of my kids.

You know make a real 3d model of a real 3d model (a live 3d model)

Anybody know of a freeware that can do this.......

Posted: Sat Feb 18, 2006 7:25 am
by ZenBudha
It's called rotoscope modelling and is utterly useless unless you want to render pretty scenes or put an actor into a movie doing things not humanly possible like in the 2nd and 3rd Matrix movies.

It generates hundreds of thousands of polys for even a simple model.

And let me be honest and say there is no super program out there that will optimize a 200,000 poly model down to even 2,000 poly's.

Heck 3DS Max which is the industry standard cannot even optimize a rectangular room with a corridor leading off of it without deforming it. Basically all any optomiser can do is clean up a model and remove unseen or needed faces, and vertexs. If you try to push it further the model deforms in to utter garbage.

I optomise my models by hand and it's the only way I know of to truly optomise a model for the lowest possible poly count. Thats why all professionals hand optimise.

If your not wanting to make games ignor this post. If games are what you are after spare yourself the time. Get a good modelling package and learn to low poly model. Which isn't that hard. It's texturing a low poly model to look like a high poly model thats hard.

Posted: Sun Feb 19, 2006 11:10 am
by hike1
Poly Cruncher, a 3ds max plugin, does the best poly reducing
I've seen, but it still requires a lot of hand work. Those 'models from
3d views' are worthless for game modeling, it'd be much faster
just to learn a modeling program like wings 3d.

I remember there's some kind of $5000 gizmo that actually
goes around a 3d model, plotting its points

RF FAQ http://terrymorgan.net/rffaq.zip

Demos, Tutorials http://terrymorgan.net/download.htm

Posted: Mon Feb 20, 2006 1:51 am
by SithMaster
yeah ummm all you can really do is delete the unseen faces and isolated vertices. also try making a low poly model and a high poly. then make a skin for the high poly and try using it for the low poly model.