Game Design Theory: Advancement In Tech And Future Of Gaming
Posted: Fri Feb 17, 2006 3:08 am
Here is a "deep" thought about gaming:
I was just looking at screens by Tabulanis(great work!) and have been watching the game industry very closey for a long time. I have noticed that games have come along way and polygon counts are reaching insane numbers. This next genreation of home consoles proves that HL2 and DOOM3 graphics are now standard. The PC market is slightly behind the consoles now because we do not yet have the triple or more processors, but the screens are still high quality. Also home consoles have to be able to display 4x the normal poly counts for multiplayer making graphics pretty much on par with PCs, but still have better CPU power. How much longer do you think we indies will have to wait before we can forget about counting polygons and texture sizes? The game industry seems like it is already there with the PS3(KILLZONE2 is the best example of its graphics I have seen). From what I heard, and do not have any facts to back it up, is that the PS3 has 7 core processors @ 4.2Ghz and runs all its games at 120 FPS.
So how long will it take to forget these tech specs.? Or will that time ever come? Will our special effects, physics and scripting stress even the most powerful CPU for the next 20+ years?
I want to hear your thoughts and opinions about this topic.
I was just looking at screens by Tabulanis(great work!) and have been watching the game industry very closey for a long time. I have noticed that games have come along way and polygon counts are reaching insane numbers. This next genreation of home consoles proves that HL2 and DOOM3 graphics are now standard. The PC market is slightly behind the consoles now because we do not yet have the triple or more processors, but the screens are still high quality. Also home consoles have to be able to display 4x the normal poly counts for multiplayer making graphics pretty much on par with PCs, but still have better CPU power. How much longer do you think we indies will have to wait before we can forget about counting polygons and texture sizes? The game industry seems like it is already there with the PS3(KILLZONE2 is the best example of its graphics I have seen). From what I heard, and do not have any facts to back it up, is that the PS3 has 7 core processors @ 4.2Ghz and runs all its games at 120 FPS.
So how long will it take to forget these tech specs.? Or will that time ever come? Will our special effects, physics and scripting stress even the most powerful CPU for the next 20+ years?
I want to hear your thoughts and opinions about this topic.