Bounding box
Posted: Tue Jul 19, 2005 7:25 pm
I've some questions:
How is the bounding box in genesis centered around an actor?
I typically will place a joint in the centre at the bottom of an actor. Is this correct, or should it be placed in the centre of the actor?
What is the real difference between a boundingbox and a dynamic boundingbox?
When making bounding boxes visible, the boxes can increase or decrease in size. Also when you have a long rectangle actor rotating, the bounding box seems not to rotate?
Is this a bug?
If you let a long thin rectangle (eg like a bar) rotate, the bounding box stays a box that is not rotating, but just tries to keep the bar fully encapsulated. Is this on purpose? and why is it the box not just rotating with the bar?
See picture included
How is the bounding box in genesis centered around an actor?
I typically will place a joint in the centre at the bottom of an actor. Is this correct, or should it be placed in the centre of the actor?
What is the real difference between a boundingbox and a dynamic boundingbox?
When making bounding boxes visible, the boxes can increase or decrease in size. Also when you have a long rectangle actor rotating, the bounding box seems not to rotate?
Is this a bug?
If you let a long thin rectangle (eg like a bar) rotate, the bounding box stays a box that is not rotating, but just tries to keep the bar fully encapsulated. Is this on purpose? and why is it the box not just rotating with the bar?
See picture included