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OK attempt at textured fog in the workin level
Posted: Sat Feb 18, 2006 9:06 pm
by Tabulanis
Posted: Sat Feb 18, 2006 9:08 pm
by Tabulanis
ITs doupble alyered so it appears to move with the camera.
I used and SET for terrain colision so in a coupl of places it loses its cool. SET blocks the fog but You have to hunt to find the flaws.
Runs at a fine speed.
Posted: Sun Feb 19, 2006 1:30 am
by wxb1
Are these RF screen-shoots? Very impressive indeed...
Posted: Sun Feb 19, 2006 1:35 am
by Tabulanis
of course.
Posted: Sun Feb 19, 2006 7:07 pm
by QuestOfDreams
Excellent work
Posted: Mon Feb 20, 2006 1:34 pm
by Muzzer
Get these added to the front page.
Very nice.
Posted: Mon Feb 20, 2006 3:40 pm
by QuestOfDreams
Get these added to the front page.
Look at the IOTW
Tabulanis, if you want I can setup a screenshot page for you in the gallery section, just mail me your images (include a short description of your project if you want) *hint hint*
Posted: Mon Feb 20, 2006 8:59 pm
by ardentcrest
to QOD and to Tabulanis,
Not just screen shots...
A demo that can run on a 600 MHz pc at a decent frame rate..
BUT THEY ARE GREAT SCREEN SHOT, AIN'T THEY.....
Posted: Mon Feb 20, 2006 10:17 pm
by Tabulanis
Hey can somebody write me a fixed cam player tracking script I cant scirpt to save my life but I would like to do a Fixed can that once it sees the player Locks onto them and goes from wode lena to a 35mm.
Like a good horror movie. IT sees them and wile it moves to view then at first is just a bit zoomed out and take .3 sec to zoom in to 35mm and tracks the player. I bit shacky on the mevment would be nice as well.
I would really appreciate the help.