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SMG-Is the clip separate or attached for animation

Posted: Tue Jul 19, 2005 10:00 pm
by SithMaster
Okay i just modelled this in about 55 minutes. My question is for it to be used in a reloading animation does the clip have to be attached or separate? Also for a more detailed reload i might want to make a piece that is pulled back on the main body would this have to be a separate model or can i attach the lever to the gun? Any comments or answers welcome.

Also the poly count is going to be lower after i attached everything and delete faces.

Typically they are attached

Posted: Tue Jul 19, 2005 10:48 pm
by gekido
it's really up to you, but most games have the clip itself modeled as a part of the weapon itself - when you are doing a reload animation, the clip simply animates as a seperate piece of the model & moves 'offscreen' (in first person view) and then back on-screen to simulate the reload effect.

It's really up to you though. If you are just intending to play the default 'reload' animation that RF provides, then yes you would want to include the clip in the weapon model itself, just attach it to it's own bone that only gets moved and animated during the reload animation - for the 'idle' and 'fire' animations that bone simply doesn't get animated or moved...

Posted: Tue Jul 19, 2005 11:06 pm
by feddon
seems fairly thin, dont know much about guns (not american/canadian)
so i could be wrong.

looks quite good though.

Posted: Tue Jul 19, 2005 11:10 pm
by SithMaster
Thanks for the replies. I guess i'll model the clip attached. I know it is thin i just stopped after i thought about how animation would affect the model. I'm going to work on it some more. Also i'm trying to find a front view of the HK UMP 45 45sd so i know how wide to make it and if the end should be more circular.

Posted: Wed Jul 20, 2005 5:13 pm
by SithMaster
which end should i use the left or the right?

Posted: Wed Jul 20, 2005 6:30 pm
by SithMaster
Sorry to double post but i have some new pics. Enjoy!

The first download is thicker and more circular and the last two are thinner. Comments welcome.

Posted: Thu Jul 21, 2005 8:46 pm
by SithMaster
Guess evryone likes what they see so far hmm. Well heres my almost complete smg please post comments on thoughts for improvements. Thanks.

Posted: Thu Jul 21, 2005 10:48 pm
by feddon
hi, i think it looks great, remember if this is an in-game weapon one side will be in view alot more then the other and you can afford to stick some more detail on it because your poly count is low,
also id like to add that the progression from your smoke grenade to this in just a few days is amazingly good.
If you can make a good enough texture it will look great.

Posted: Fri Jul 22, 2005 2:21 am
by SithMaster
Thanks. If you told me a year ago that i would be an accomplished modeller, having two models under my belt and one more on the way, i would have been like do you have the right Sithmaster.

But if you look at that last picture there is a huge problem. I cant seem to get the lower part of the barrel to work right. It doesn't connect with the body and since i made one end box like and kept the other round it became distorted in the middle.

Posted: Tue Jul 26, 2005 6:34 pm
by wackedoutbiker
feddon wrote:seems fairly thin, dont know much about guns (not american/canadian)
so i could be wrong.

looks quite good though.
Where do you live? Although I live in the U.S., I don't own any guns at the moment. I'm more into swords. :)

Posted: Tue Jul 26, 2005 7:18 pm
by feddon
wasnt meant to be anti american/canadian im from england ive never even seen a real gun in real life, im sure most americans have.

Posted: Mon Aug 01, 2005 1:56 pm
by Kamazy
That's a nice gun but if you don't know what thay look like see some of the other games models and try to make them. I used the HLMV (Half-life model viewer) to take a look at some of counter-strikes models. see them in my forum i had to "borrow" some textures from the CS. you can also export HL textures with the HLMV.

That is very good

Posted: Fri Aug 05, 2005 5:07 pm
by jlfw1109
well no problems with it because i just wish i could do that... Probley could not afford the software/s

Posted: Fri Aug 05, 2005 10:46 pm
by jonas
from the pics I would say you probably modeled that in gmax or 3ds max!

Posted: Sun Aug 07, 2005 4:36 pm
by Kamazy
Yea I use 3dmax 3 it's older but great you can get it for a really good price or you can download GMAX its free never used it but i sounds preaty good.