Ping! Demo (My new demo...)
Posted: Tue Jul 05, 2005 3:26 pm
my demo went out when site was down....
Ping Demo 1.0 by Federico Pitto
Made using Reality Factory.
It's really difficult to make "something physical" with RF, but I'm still trying. I've tried this demo in 071, 072, and 072A version of RF: I choose the standard 072 version (obtained patching the 071 version) because stencil shadows slow down all the collision process (but it looks really really nice!). The only way to create a simple physical system is to keep the track of time and every little slowing modifies the physical response (be careful: turning on debug change the visualization). At this time, I don’t know how this demo can appear in your system.
Main Goal
Create 1) the gameplay system 2) opponent variable skill level 3) ball effects.
Then I want to encourage all the RF community: lets mod it! Let’s work on better graphics, different table surface, different ball thikness, and so on!
Quick MOD
Go in tocco.s in script folder find:
FRANCO=(FORCE*60);
modifying 60 you will have different bouncing response on the table. Higher value, higher bounce.
Find:
FORWARD=(self.enemy_range)/6.5;
UPSHOT=(self.enemy_range)/6.5;
modifying 6.5 you will have different ball acceleration on racket collision FORWARD is the orizontal value and UPSHOT is the vertical. Higher value, lower acceleration.
Enjoy! Federico Pitto
Download PingDemo1.exe at:
http://realitychess.altervista.org in the download section.
Screen:
Ping Demo 1.0 by Federico Pitto
Made using Reality Factory.
It's really difficult to make "something physical" with RF, but I'm still trying. I've tried this demo in 071, 072, and 072A version of RF: I choose the standard 072 version (obtained patching the 071 version) because stencil shadows slow down all the collision process (but it looks really really nice!). The only way to create a simple physical system is to keep the track of time and every little slowing modifies the physical response (be careful: turning on debug change the visualization). At this time, I don’t know how this demo can appear in your system.
Main Goal
Create 1) the gameplay system 2) opponent variable skill level 3) ball effects.
Then I want to encourage all the RF community: lets mod it! Let’s work on better graphics, different table surface, different ball thikness, and so on!
Quick MOD
Go in tocco.s in script folder find:
FRANCO=(FORCE*60);
modifying 60 you will have different bouncing response on the table. Higher value, higher bounce.
Find:
FORWARD=(self.enemy_range)/6.5;
UPSHOT=(self.enemy_range)/6.5;
modifying 6.5 you will have different ball acceleration on racket collision FORWARD is the orizontal value and UPSHOT is the vertical. Higher value, lower acceleration.
Enjoy! Federico Pitto
Download PingDemo1.exe at:
http://realitychess.altervista.org in the download section.
Screen: