Questions about RF editors
Posted: Tue Jul 19, 2005 11:41 pm
is there any way to make the 3D view rotate around all sides of a
level, a la milkshape, wings3d, etc?
The best I can do now is move the camera to the other side, then turn
around - an unbearable pain when I need to quickly see all sides of
a model.
also, is it just me, or does it take an impossibly long time for everyone
to manipulate actors? It seems there might/should be a way to render
them as boxes with arrows, like cameras, instead of calculating the
entire geometry of each actor every time you want to turn one of them
around.
I guess while I'm on the subject, there's a couple of brushes not
mentioned in the docs. What are 'flocking' and 'sheet' brushes?
Thanks,
Dan
level, a la milkshape, wings3d, etc?
The best I can do now is move the camera to the other side, then turn
around - an unbearable pain when I need to quickly see all sides of
a model.
also, is it just me, or does it take an impossibly long time for everyone
to manipulate actors? It seems there might/should be a way to render
them as boxes with arrows, like cameras, instead of calculating the
entire geometry of each actor every time you want to turn one of them
around.
I guess while I'm on the subject, there's a couple of brushes not
mentioned in the docs. What are 'flocking' and 'sheet' brushes?
Thanks,
Dan