NEw screens indoor shots

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Tabulanis
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NEw screens indoor shots

Post by Tabulanis »

OK development is taking longer than origionaly expected mainly due to collision. I changed my mind about SME colision. It works well for large terrain. You need to make a really simplifide version of the mesh and give it and alphed texture that is invisable. Just watch out for overlap.

Any way work has cuaght me this past couple of weeks and that too slowed things BUT I was able to get this stuff done so have a look.

Image

Image

this one shows off textures.

Image


Image

I'll be putting some tuts on my site as soon as I get it fineshed.
shadow
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Post by shadow »

Ah... very nice.
Lots of atmosphere and feeling.
Love all the detail work.

Great work
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Kamazy
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Post by Kamazy »

Really nice.
Has a nice spooke feel.
Image
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AndyCR
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Post by AndyCR »

wow... love it!
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Tabulanis
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Post by Tabulanis »

No spooks about it I dont have a single solitary CIA man involved.
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jonas
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Post by jonas »

Your good...... :shock:
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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federico
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Post by federico »

Oh man! we really need to see that things move on the screen! Put togheter a little demo and in the same write a step-by-step tutorial. This really will help the community! Keep up the good work! :D
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SithMaster
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Post by SithMaster »

looking forward to the tuts. this would really help my demo out and i take my hats off to you sir.
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DaveC
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Post by DaveC »

If you need help with ur game i know some bsp mapping, c4d some flash 8 animation and photoshop and website design html/basic php lemme know :-D
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