just wondering if i could use 3d modeling programs to make levels.
cuz thay look much better than BSP.
And in a book i red last year there should be a static mesh with per poly colision detection.
Can i make a level in programs such as 3dmax
Search my site for gamebuilder 2.2 , for Max and Gmax.
http://terrymorgan.net/download.htm
get it at Maple3d.com
http://terrymorgan.net/download.htm
get it at Maple3d.com
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for max there is the gamebuilder plugin; there are some other tools to convert 3ds files to .map or .3dt files. however these levels may only consist of bsp compatible objects (i.e. convex shapes)just wondering if i could use 3d modeling programs to make levels.
cuz thay look much better than BSP.
using the StaticMesh entity is another way to add geometry with per poly collision to your level (without the need to be convex), however it is not optimized for large polycount yet (i.e. more than 500 - 1000 triangles), so for high poly models you have to split them into several low poly actors...
I actually got into game dev trying to make a mod for Halo, so i remember specifically that at any given point they planned to have no more than 10,000 triangles visible on screen, this includes all level geometry, weapons, vehicles, and charcaters. The entire levels consisted of much more than that though, and LOD played a large part.
with the exception of overbright blooming and cubemapping, as of release 075, RF will be able to do everything Halo did, just in different, less efficient ways.
with the exception of overbright blooming and cubemapping, as of release 075, RF will be able to do everything Halo did, just in different, less efficient ways.