Advanced lighting and fog effects...
Posted: Sun Mar 12, 2006 4:27 am
Is there a way RF could do this with its fog entity?
found at http://files1.turbosquid.com/SiteFiles/ ... rTrees.jpg
This is a screen for digital element some program on turbosquid.com. Anyway, I was wondering if fog in RF reacts with light which would enable the shown effect. I know that creating a polygon model of the light has been used in various games for the same effect such as legend of zelda majoras mask(in a hallway in the hotel) and in Metroid prime, found in Torvus Bog and in Agon wastes. For somthing as complex as the picture would be a big pain, so, does fog in RF react to light like this?
found at http://files1.turbosquid.com/SiteFiles/ ... rTrees.jpg
This is a screen for digital element some program on turbosquid.com. Anyway, I was wondering if fog in RF reacts with light which would enable the shown effect. I know that creating a polygon model of the light has been used in various games for the same effect such as legend of zelda majoras mask(in a hallway in the hotel) and in Metroid prime, found in Torvus Bog and in Agon wastes. For somthing as complex as the picture would be a big pain, so, does fog in RF react to light like this?