ok firt proper atempt at a level
ok firt proper atempt at a level
ok guys tel me waht you think so far, its almost finished, i need to sort the fountain out with water and ad aa bit more, frps are about 30 and above. any coments good or bad and any sugestions?
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- mygame.zip
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*GD*
all i done was used basic geomitry shapes overplaed them and changed the size until it looked nearly the way i wanted them, the only problem at the moment is to get a samll reflection of the windowas at the side and getin water to look like it is flowing out of the fountain.
dose it effect the frame rate having bsp geomitry?
dose it effect the frame rate having bsp geomitry?
*GD*
Getting reflection AND seeing trough is impossible. For windows, you will like to have seeing through...or they'll get mirrors.scott wrote:all i done was used basic geomitry shapes overplaed them and changed the size until it looked nearly the way i wanted them, the only problem at the moment is to get a samll reflection of the windowas at the side and getin water to look like it is flowing out of the fountain.
dose it effect the frame rate having bsp geomitry?
Everyone can see the difficult, but only the wise can see the simple.
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Can anyone post a screeny? I'm at work
Game Dev Resources
http://blitzstuff.awardspace.biz/phpBB2/ - WIP
http://blitzstuff.awardspace.biz/phpBB2/ - WIP
I think it looks pretty good so far. The textures go well together, and the geometry looks interesting.
Some suggestions to perhaps step it up a notch. First maybe use actors for the lights instead of geometry. I did this in one of my prototypes and found the results to be much better than bsp geometry lights.
Mainly because when done right they are lower poly than the bsp geometry lights but look 100% better because of smoothing, and the ability to texture them better.
If you want I have some lights that look very similar to what you have so far I could send your way. They are already setup and tested in RF so unless you are using an odd scale they should fit perfectly.
Or rather actually it's two actors. One is the bulbs, and the other is the light fixture. I seperated them this way so I could set different attributes to each so the lights would look lit up and not the fixture.
Some suggestions to perhaps step it up a notch. First maybe use actors for the lights instead of geometry. I did this in one of my prototypes and found the results to be much better than bsp geometry lights.
Mainly because when done right they are lower poly than the bsp geometry lights but look 100% better because of smoothing, and the ability to texture them better.
If you want I have some lights that look very similar to what you have so far I could send your way. They are already setup and tested in RF so unless you are using an odd scale they should fit perfectly.
Or rather actually it's two actors. One is the bulbs, and the other is the light fixture. I seperated them this way so I could set different attributes to each so the lights would look lit up and not the fixture.
agghhhh god dam power cut, thunder storm!!!!!
lets try again
if you could send that to me it would be good because my frame rate is very low my level comes to a standstil almost on a half decent computer 2.6Ghz processor and 256 ram and im getting 10 to 20 frames a second and even lower when i first start the level, thats why i am not running the level until T&L because its so slow.
so any help would be good as i need all the help i can get.
lets try again
if you could send that to me it would be good because my frame rate is very low my level comes to a standstil almost on a half decent computer 2.6Ghz processor and 256 ram and im getting 10 to 20 frames a second and even lower when i first start the level, thats why i am not running the level until T&L because its so slow.
so any help would be good as i need all the help i can get.
*GD*