3D Newbie - Help Please
Posted: Tue Mar 14, 2006 1:18 am
Hello, first of all I'd like to admit I'm not actually working with Reality Factory, but I think it will be alright for me to post this here since it's art stuff. (I'm using Beyond Virtual)
I thought I'd come here for help because I'm kind of a newbie... and the folk over at the BV forums well helpful, are a little more advanced then me and use tools I cannot afford for the most part.
Heres some shots of the fx editor and object viewer from BV with some things I made...
http://www.spreaditthin.com/cpg142/thum ... p?album=14
And heres some things I've made in milkshape 3d...
http://www.spreaditthin.com/cpg142/thum ... hp?album=5
I can model vert by vert in ms3d... but I have no idea how to do some things
-specular maps
-normal/bump maps
-creating good 2d textures with PSP X
I dont know how to make a good material...
And also, how do I make a skybox, the BV demos all use a sky sphere rather then box, how do I make a good sky texture? so it's not all stretced out funny... thanks.
I thought I'd come here for help because I'm kind of a newbie... and the folk over at the BV forums well helpful, are a little more advanced then me and use tools I cannot afford for the most part.
Heres some shots of the fx editor and object viewer from BV with some things I made...
http://www.spreaditthin.com/cpg142/thum ... p?album=14
And heres some things I've made in milkshape 3d...
http://www.spreaditthin.com/cpg142/thum ... hp?album=5
I can model vert by vert in ms3d... but I have no idea how to do some things
-specular maps
-normal/bump maps
-creating good 2d textures with PSP X
I dont know how to make a good material...
And also, how do I make a skybox, the BV demos all use a sky sphere rather then box, how do I make a good sky texture? so it's not all stretced out funny... thanks.