how high can the poly count be???
how high can the poly count be???
is a 3050 polygon model supported by RF???? plz say yes, ive been workin on it for 2 weeks now...........
yes, i have used 4 - 8,000 poly terrains in the past.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
i meant terrain, all one actor.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
yes.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
your character and terrain polycount target will depend on what kind of computer you want your game to run on. 3,000 is a good target for characters in medium end gaming systems. to find out what you can get away with, make various levels that are simply unlit hollow blocks and add your 3,000 poly character several times. run this on the lowest spec machine you want your game to run on, and add more until it starts getting choppy. remove a few, count them, multiply that number by 3,000, and you have your target total polycount. take into account how many characters you want onscreen at a time, how detailed your level will be, etc for the final answer.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085