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Clockwork: new screenshots

Posted: Tue Mar 21, 2006 7:44 pm
by psychopath
Hi all.

As some of you know, i've been away from RF for a while (ok, a really long time), working on my engine project. Well, now I have somthing to show for it!

Screenshots.

I was told by one person that the second screen looked a little weird depth-perspective wise. Do any of you notice it?

And also, if you'd rather these weren't posted here (since it isn't RF), then feel free to delete this thread :)

Posted: Tue Mar 21, 2006 10:33 pm
by ardentcrest
Nice shots. like the editor (kis)=(keep it simple)

BUT ONLY "OPEN" WHAT ABOUT DIRECTX

Posted: Wed Mar 22, 2006 9:53 am
by federico
tis seems to be a great job! a comlete framework to make a game. But I suggest you to make a video showing some editing and the engine in action. :wink:

Posted: Wed Mar 22, 2006 4:01 pm
by psychopath
"BUT ONLY "OPEN" WHAT ABOUT DIRECTX"
What about DirectX? DirectX does not run on Linux, or Mac. I don't know how to program with DirectX. DirectX is more complicated than it needs to be (IMO).

"But I suggest you to make a video showing some editing and the engine in action."
I'll get to that eventually. I want to finish the next beta release before I start creating promotional material. ;)