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[WIP] Female Character!

Posted: Fri Mar 24, 2006 4:07 pm
by DoJa
Well currently working on something new:),
I am still working on the transport ship but i've currently send it to sriram to fix LOTS of vertexes:P, they're a bit messed up.

But anywayz:

-Current project!:

WARNING: Mature content. http://img146.imageshack.us/img146/5420 ... er22bb.jpg

(Edited by moderator to add warning)

Posted: Sat Mar 25, 2006 3:30 pm
by hike1
Always start the the most interesting part! |P

Posted: Sun Mar 26, 2006 12:08 pm
by DoJa
Rofl indeed:P

***Update***
http://i2.tinypic.com/sbkbk3.jpg

Warning:P:

Boobs still nude:p

Posted: Sun Mar 26, 2006 3:08 pm
by Kamazy
Looks like a good start but i would lose the mesh-smooth.
Any model with a mesh-smooth would be to high-poly to be of any use in your game.

If you think thats "WARNING: Mature content" check this out.. :shock:

WARNING: Mature content: http://www.geocities.com/kamazys/sexynude.JPG :D

Posted: Fri Mar 31, 2006 8:22 pm
by ZenBudha
OMG! They defy gravity! lol

Overall the model looks good, and the shape of the knockers looks good. However they are cheap porn star big, and should hang down more like a bag of jello instead of poking out like inflated balloons.

As well the mesh smooth is going to make it way too high poly for game use.. Plus as a side note things like *censored by mod, sorry* *hehe* are better applied to game models with texture intead of actual geometry.

Posted: Sat Apr 01, 2006 12:06 am
by Kamazy
Overall the model looks good, and the shape of the knockers looks good. However they are cheap porn star big, and should hang down more like a bag of jello instead of poking out like inflated balloons.
Lol they do look like cheap implants.

Posted: Tue Apr 18, 2006 2:04 pm
by DoJa
Havent been online for some time now but i'll post an update to the model soon;)