Getting bump mapping to work with RFEdit Pro

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
Anteater
Posts: 20
Joined: Sat Mar 25, 2006 10:35 pm

Getting bump mapping to work with RFEdit Pro

Post by Anteater »

How would I get bump mapping to work with RFEdit Pro? I looked in the manual, and did what it said about the names of the color map, etc., but my texture didn't look any different.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

What video card do you have? Are you trying normal mapping (BN0_) or embm (BM0_)? (only embm works on level geometry)
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

RF FAQ http://terrymorgan.net/rffaq.zip

Demos tuts http://terrymorgan.net/download.htm

Basically, it doesn't work.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

it worked the last time i tried it, although it had a few visual issues, and normal mapping works fine, though not yet for level geometry.
Anteater
Posts: 20
Joined: Sat Mar 25, 2006 10:35 pm

Post by Anteater »

I'm using the EMB or whatever because the RF manual says to use that for level geometry. I'm using an N*Vidia GeForceFX5200 with 256 MB VRAM.
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

Make sure your d3d24.ini file says "ExtraTextures = 1". The file can be found in the RealityFactory folder.
Pain is only psychological.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

Also, open D3DDrv.log in the main RF directory and make sure it contains the lines:

D3DTEXOPCAPS_BUMPENVMAP : YES
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES

and they both say yes as shown. If either says no then your video card dosen't support rf's embm.
Post Reply