Boss with destructable parts?
Posted: Fri Apr 14, 2006 3:55 pm
Hey there!
I'm creating an action/platform Sonic Adventure sort of style game. I'll use Sonic as an example. In those games, there are big bosses which are robotic and have destructable parts on them. You can blow one cannon off, but not kill the whole thing.
I was wondering how I could go about doing that, and how I would tie those parts to the main body, and how I could make the boss utilize the parts on him, but know when they're gone and not try to use them anymore resulting in it just standing there and getting killed.
Hopefully I described this clearly enough. Thanks for ANY help I get.
I'm creating an action/platform Sonic Adventure sort of style game. I'll use Sonic as an example. In those games, there are big bosses which are robotic and have destructable parts on them. You can blow one cannon off, but not kill the whole thing.
I was wondering how I could go about doing that, and how I would tie those parts to the main body, and how I could make the boss utilize the parts on him, but know when they're gone and not try to use them anymore resulting in it just standing there and getting killed.
Hopefully I described this clearly enough. Thanks for ANY help I get.