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Gun (P99)
Posted: Mon Apr 17, 2006 11:42 pm
by scott
my first model textured, wel what do u think guys
poly = 258
Posted: Tue Apr 18, 2006 12:43 am
by SithMaster
i like it though i like all guns. hehe
Posted: Tue Apr 18, 2006 1:54 pm
by Kamazy
For first time thats GREAT!
Posted: Tue Apr 18, 2006 5:51 pm
by GD1
that looks really good. everything looks a bit flat though. i think the texture needs some lighting, but i could be completely wrong.
Posted: Tue Apr 18, 2006 8:15 pm
by MakerOfGames
Looks great. I agree the texture looks flat, but for a first try it looks awsome!
Posted: Tue Apr 18, 2006 9:15 pm
by scott
i know im being a pain but how exactly would you go about making it better?
i tried curving the handle at the edges a little but i couldnt see the difference too much, especialy for another 50 polys, i didnt think it was worth it.
and a quick question, can guns be bump mapped? because i think that would help alot.
i forgot to weld all the verticies up together but it looks a little better with them welded up.
i textured it within milkshape, im just wondering a good way to texture things cos milkshape seems prety limited.
Posted: Tue Apr 18, 2006 10:00 pm
by Kamazy
The edges of the gun shouldn't be a problem after you export, cuz there is a auto smoth.
But if you want to make it rounder i suggest making a vertex in the midle of the gun and maving them out. (or moving the mesh in)
"i textured it within milkshape, im just wondering a good way to texture things cos milkshape seems prety limited."
Do you mean unwrap?
If not this is a good texturing program.
http://www.gimp.org/ (Didn't use it but i hear good things)
If you need unwraping tools.
http://www.polygonal-design.fr/e_unfold/index.php (also did't use it but seems good)
There is a free version.
[edit]
If you'r gun is 100% flat you can extrude so you get the midle vertex without too much work.
Posted: Tue Apr 18, 2006 11:48 pm
by scott
this is an un textured view of the gun.
and i just used the materials in the tab on the right (that wont make any sence at all if u havnt got milkshape, sorry) and just took the picture i worked from and used it as the texture.
Posted: Wed Apr 19, 2006 3:16 pm
by Kamazy
Oh ok so the texture is a basic plane. (i Didn't use milkshape before)
See if the handle edges are still a problem after it's exported.
If it is add some extra vetrex is the midle of the handle.
See some free weapon models if you'r not sure what i mean.
You can download a free p99 (textured) model from this site.
http://freemodels.netxpro.nl/news.php
Posted: Thu Apr 20, 2006 8:45 pm
by scott
wel here it is, the handle looks alot better, i curved it, the problem i had last time was that there wasnt any smoothing gropus asigned to it so it looked blokish, but now it looks sweeter
any more improvments.
poly = 302
quick question, can you have bump mapping on a weapon and if so the relevent document in the manual?
if not will RF2 be able to support this?
Posted: Thu Apr 20, 2006 10:24 pm
by Kamazy
Now that looks like a nice gun!