3dsmax 8 exporting into RF won't work in AStudio, errors!

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FractalCore
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Joined: Tue Apr 18, 2006 8:50 am

3dsmax 8 exporting into RF won't work in AStudio, errors!

Post by FractalCore »

I'm new to RF and I'm trying to get a 3dsmax 8 object into my map. I followed Terry Morgan's tutorial and got this:

Building 'C:\Games\RealityFactory\tools\Actors\GeoSph.apj'
Actor doesn't exist:
'.\BldTemp\GeoSphere.BDY' out of date. (Doesn't exist)
'.\BldTemp\GeoSphere.BDY' out of date. (Doesn't exist)
Making Body
Making Body '.\BldTemp\GeoSphere.BDY' from NFO 'GeoSphere.NFO'
Warning: no material path specified
add material 0 ('(MAP) 01 - Default: water.bmp')
ERROR: VPH data needed (and not loaded) for mesh 'GeoSphere01'
--- possibly this mesh has not been physiqued: 'GeoSphere01'
Error: Failed to build '.\BldTemp\GeoSphere.BDY' file from 'GeoSphere.NFO' file
Error: Failed to make BDY file
Error: Failed to build body. Unable to make Actor.

It seems to be telling me my Actor doesn't exist, when that's what I'm trying to make??? The chicken or the egg, eh!

My max scene is a geosphere collapsed to editable mesh with the skin modifier on top, with all vertices linked to "Bone01" of three. File, Export...

I assume that because I CAN export the .nfo and .key files, that the max7 plugin is working inside max8. From the folder structure you see there, is that ok? Does it matter much at all, as long as they're all in one place?
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QuestOfDreams
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Post by QuestOfDreams »

It seems to be telling me my Actor doesn't exist, when that's what I'm trying to make??? The chicken or the egg, eh!
You have to read the output correctly... The program is in the process of creating an actor and during that process it just tests if the actor already exists. If it already exists the program just needs to update it and doesn't need to create a whole new actor.
ERROR: VPH data needed (and not loaded) for mesh 'GeoSphere01'
--- possibly this mesh has not been physiqued: 'GeoSphere01'
And here's your problem: you probably didn't physique your mesh
FractalCore
Posts: 2
Joined: Tue Apr 18, 2006 8:50 am

So "skin/physique you model" is lies!

Post by FractalCore »

Yeah, that works. When it said "possibly this mesh has not been physiqued:" I took it to mean... It simply hasn't been physiqued, like it was just telling me (I used Skin instead, like I was told I could).

Might be better if somewhere, someone had said; Yeah it'll export from max, but you HAVE to use Physique.

As I much prefer Skin, I was happy to read in the rffaq.txt "Create a bone system and skin/physique your model to it."
hike1
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Post by hike1 »

Almost nobody has 3ds max 8, so you can write the tutorial on it,
I just report what others have said.
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