3dsmax 8 exporting into RF won't work in AStudio, errors!
Posted: Tue Apr 18, 2006 10:25 am
I'm new to RF and I'm trying to get a 3dsmax 8 object into my map. I followed Terry Morgan's tutorial and got this:
Building 'C:\Games\RealityFactory\tools\Actors\GeoSph.apj'
Actor doesn't exist:
'.\BldTemp\GeoSphere.BDY' out of date. (Doesn't exist)
'.\BldTemp\GeoSphere.BDY' out of date. (Doesn't exist)
Making Body
Making Body '.\BldTemp\GeoSphere.BDY' from NFO 'GeoSphere.NFO'
Warning: no material path specified
add material 0 ('(MAP) 01 - Default: water.bmp')
ERROR: VPH data needed (and not loaded) for mesh 'GeoSphere01'
--- possibly this mesh has not been physiqued: 'GeoSphere01'
Error: Failed to build '.\BldTemp\GeoSphere.BDY' file from 'GeoSphere.NFO' file
Error: Failed to make BDY file
Error: Failed to build body. Unable to make Actor.
It seems to be telling me my Actor doesn't exist, when that's what I'm trying to make??? The chicken or the egg, eh!
My max scene is a geosphere collapsed to editable mesh with the skin modifier on top, with all vertices linked to "Bone01" of three. File, Export...
I assume that because I CAN export the .nfo and .key files, that the max7 plugin is working inside max8. From the folder structure you see there, is that ok? Does it matter much at all, as long as they're all in one place?
Building 'C:\Games\RealityFactory\tools\Actors\GeoSph.apj'
Actor doesn't exist:
'.\BldTemp\GeoSphere.BDY' out of date. (Doesn't exist)
'.\BldTemp\GeoSphere.BDY' out of date. (Doesn't exist)
Making Body
Making Body '.\BldTemp\GeoSphere.BDY' from NFO 'GeoSphere.NFO'
Warning: no material path specified
add material 0 ('(MAP) 01 - Default: water.bmp')
ERROR: VPH data needed (and not loaded) for mesh 'GeoSphere01'
--- possibly this mesh has not been physiqued: 'GeoSphere01'
Error: Failed to build '.\BldTemp\GeoSphere.BDY' file from 'GeoSphere.NFO' file
Error: Failed to make BDY file
Error: Failed to build body. Unable to make Actor.
It seems to be telling me my Actor doesn't exist, when that's what I'm trying to make??? The chicken or the egg, eh!
My max scene is a geosphere collapsed to editable mesh with the skin modifier on top, with all vertices linked to "Bone01" of three. File, Export...
I assume that because I CAN export the .nfo and .key files, that the max7 plugin is working inside max8. From the folder structure you see there, is that ok? Does it matter much at all, as long as they're all in one place?