trigger a trigger when a pawn dies..

Topics regarding Scripting with Reality Factory
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psYco
Posts: 782
Joined: Wed Mar 15, 2006 10:55 am
Location: England

trigger a trigger when a pawn dies..

Post by psYco »

how do i make RF trigger a changelevel entity when you :twisted: kill :twisted: a pawn? or trigger a trigger when you kill the pawn?

:wink: thanks,

:D help will be much appreciated. :D
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Ransom
Posts: 30
Joined: Sat Jan 14, 2006 7:16 pm

Post by Ransom »

This is in the docs...

SetEventState(TriggerName,State);

... TriggerName is what you name the triiger in the editor, State is true or false.
rgdyman
Posts: 84
Joined: Tue Jul 05, 2005 7:05 am

Post by rgdyman »

That would be put in the Death routine.

SetEventState( fill this in);

Rather easy..:P
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