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Re: ...a Mysterious project
Posted: Thu Mar 20, 2008 4:08 am
by madness
I want to see some videos at least.
plz?
Re: ...a Mysterious project
Posted: Thu Mar 20, 2008 11:44 am
by federico
Sorry. Sometimes life brings me back.
I found a good player model. It's grabbed from a game, completely put out of the original context and even modified a little.
The idea is exactly that: grab characters from other games and use them in a completely different context to avoid any possible recognition. This character sets a theme for the demo: the game should be WW2 related. An escape form a prisoner camp sounds good to me...
If someone would like to create some level art for the demo (I hate level design), I will be grateful.
Consider that a good visual style and heavy performance optimization is needed...
Re: ...a Mysterious project
Posted: Thu Mar 20, 2008 6:31 pm
by madness
I am going to design a camp and see what you think. give me a few days though because i am very busy.
Re: ...a Mysterious project
Posted: Sun Mar 23, 2008 7:30 pm
by Sph!nx
Some nice work here!
Re: ...a Mysterious project
Posted: Fri Mar 28, 2008 3:07 pm
by madness
How do you want the buildings laid out exactly.
I don't know how your scripts work so i don't know what will work best.
Re: ...a Mysterious project
Posted: Sat Mar 29, 2008 12:08 am
by federico
Just BSP (and staticmesh as details only). Think about pillars and other artifacts to be used as cover spot (crouching and standing, to the left and to the right).
I suggest you to try indoor first to simplify (but it's up to you). Don't plan anything big: I don't want to make you unsatisfied if I don't like the result of your efforts (surely I appreciate your effort over anything else)...
Re: ...a Mysterious project
Posted: Sat Mar 29, 2008 2:12 am
by paradoxnj
Federico, why not draw him an outline for him to work off of? It may spark his creativity.
Re: ...a Mysterious project
Posted: Sat Mar 29, 2008 8:09 pm
by madness
I don't quite think i understand what you mean by pillars, do you mean a modern prison. Or a prison camp.
Prison camps are usually war time camps made up of fairly simple structures.
A modern prison yard might offer more places for cover.
Or I could go along the lines of a post modern prison camp. so i can make up the rules as i go along.
Could you ms paint me a picture with squares representing buildings, I can handle the insides.
In the meantime i will work out a basic inside.
I'm thinking a dank subfloor.
What do you think?
Re: ...a Mysterious project
Posted: Sat Mar 29, 2008 9:15 pm
by madness
Here's a quick shot of what i was talking about earlier.
It's a simple basement with pillars.
There is a plumbing room off to the side and a staircase with a small hallway for an entrance.
Just a progress shot. no real details yet.
What do you think?
Re: ...a Mysterious project
Posted: Thu Apr 03, 2008 2:07 am
by Agentarrow
took me maybe ten minutes but I got in some quick art
the camp
Player shot in the leg while escaping
Re: ...a Mysterious project
Posted: Thu Apr 03, 2008 5:00 pm
by darksmaster923
hey madness, you should change the textures on that level. they just dont match, and they look out of place. plus add lights to give ambience
Re: ...a Mysterious project
Posted: Sun Apr 06, 2008 7:16 pm
by vagoneta
Looks amazing
I hope you finish it faster
Greetings.
Re: ...a Mysterious project
Posted: Mon Apr 07, 2008 6:32 pm
by vrageprogrammer
federico wrote:Sorry. Sometimes life brings me back.
I found a good player model. It's grabbed from a game, completely put out of the original context and even modified a little.
The idea is exactly that: grab characters from other games and use them in a completely different context to avoid any possible recognition. This character sets a theme for the demo: the game should be WW2 related. An escape form a prisoner camp sounds good to me...
If someone would like to create some level art for the demo (I hate level design), I will be grateful.
Consider that a good visual style and heavy performance optimization is needed...
Hey, Can I do graphics?
Like Menu, and stuff?
Re: ...a Mysterious project
Posted: Thu Apr 17, 2008 4:24 am
by dylanwinn
HAND OVER THE AI SCRIPT, AND NOBODY GETS FRAGGED! (Please...)
Re: ...a Mysterious project
Posted: Fri Apr 18, 2008 3:51 am
by Agentarrow
It's best if you write your own AI script. Google Reality Factory Scripting Tutorial, download Dan Valeo's Manual, or google SimKin tutorials (As I believe SimKin is the scripting language that RF uses)