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3ds max 7 support?

Posted: Sat Nov 05, 2005 12:18 pm
by dudethedreamer
Seems like RF or 'AStudio' or 'genesis' dont have support for max 7

I got this error when trying to create a .act
Image

Dont understand programming

Posted: Sat Nov 05, 2005 12:31 pm
by ZenBudha
The .nfo exporter doesn't work right for max 5.1 and up I think. So I just don't bother exporting to .nfo

Instead just drop the .max file and texture into your instant actor foler and build the actor with that. When it loads max it will generate it's own. Just of course make sure it has at least 1 bone (2 bones minimum in 3ds max) and is UVW Unwrapped, and Physiqued.

Also you can export animations by using .max files with keyframe animations out of max. Instead of trying to export .key files or anything like that.

If that doesn't help let me know.

Posted: Sat Nov 05, 2005 12:55 pm
by dudethedreamer
Hmm are you saying i should put the .max file into the actors folder and just load the .max from there? If so which program should i use? RFWE.exe or Astudio.exe?

Because in RFWE it says 'no brush selected' (whatha. interface confusing). Can you be more precise? It seems like your saying that the .max from max7 actualy works. If so this is great i just need more info as i am new to RF

Posted: Sat Nov 05, 2005 1:03 pm
by Guest
I use Actorstudio. Just don't bother with the .nfo export to build the actor. Just use the .max file instead.

Posted: Sat Nov 05, 2005 1:23 pm
by federico
or export in smd and refine your work in milkshape or in the opposite way use the smd importer from milkshape to max...

Posted: Sat Nov 05, 2005 1:28 pm
by dudethedreamer
Anonymous wrote:I use Actorstudio. Just don't bother with the .nfo export to build the actor. Just use the .max file instead.
Are you saying i can actualy use the .max as the model for the game engine?
federico wrote:or export in smd and refine your work in milkshape or in the opposite way use the smd importer from milkshape to max...
I dont know anything about milkshake or smd but ill look into it

Oh, i am looking at docs and tutorials but for now i have no clue how to select the 'brush' so helping me on this would realy help

Posted: Sat Nov 05, 2005 5:39 pm
by Jay
He means that actorstudio can convert the .max file into an .act file

Posted: Sat Nov 05, 2005 9:39 pm
by dudethedreamer
Is there any link to a tut or stepBstep for using this method?

Posted: Sun Nov 13, 2005 5:26 am
by hike1
http://terrymorgan.net/max6-7exporters.rar

(42k) it's g3d11.dle no idea where this came from, exports .nfo .key files for max 6-7 it says.

Supposed to work, can't test it, only have
Max 3.1. O.K. I've HEARD ;} that max 4.0
.nfo exporter crashes, but .key works with
3.1 nfo's..

More stuff at http://terrymorgan.net/download.htm

p.s. I've never had to feed actor studio a .max file.