Got your tutorial GD1 I will try to implement it.
Well the ball is rolling somewhat sluggishly uphill but progress is being made. I just started work on Level 1 and although the setting has changed the overall game remains the same. Or gameplan that is since it's not a game yet.
Just instead of a spaceship I decided to go with a deserted mining base on a distant moon. Basically the player and crew get a distress signal from Titan-IC (name might change when I think of a better one) and go to investigate.
Titan-IC is like a huge offshore oil rig in that it is suspended high above a martian surface which is uninhabitable. The rest is pretty par for the course. Things go really bad really quick and the player finds himself stranged fighting for survival.
I changed settings mainly because I wanted to play with some non-terrain based outdoor settings with wind, rain, etc. So the action will take place both inside, and outside of the station.
The rest I will save untill at least a demo is ready. Also I plan to have in game cut-scenes since this will ease my burden without having to do a high-poly version of everything to render scene's, and frankly I find in game cut scenes if done right to keep you a little more into the game then jerking the player out to wait for a load to watch a cutscene and then get back to the game.
Will be survival based so expect have to think a good bit, and do without 10 different weapons, and always having a shortage of ammo. Basically the player will really have to be strategic and think ahead before he pulls the trigger.
Zombie like infected people will be the main enemy. But hopefully I can keep the fps up while having enough on screen to make it a fight for life. The player will have to do a lot of ammo conerving and running as well as spinning round and round watching your 6 o'clock because you just can't let another torso come popping out of an air duct behind you. lol.
Anyway I'm not trying to do anything groundbreaking. I always get discouraged when I do. Instead I'm just having fun with it right now.
Anyway hopefully some screenshots to come very soon.
Edit:
Well a picture paints a thousand words so here are a couple. Some stand in textures, and missing little things like physical lights, etc. Also I'm not liking the way the station is looking so I'm sure I will wind up redesigning the look of it a few times before I am happy.
These two shots are of the landing pad, bridge, and entrance to station.
Enjoy!
