Love the game Jay absolutly fantastic. But...
1 Game won't run in opengl mode on either of my 'puters.
2 game crashes on my old dell using dx7 driver and the top end driver (that does'nt surprise me though because I have trouble with all games on that 'puter with those drivers.
3 On my dell xps I can run the game with the top driver only but when I get doen in the silo i get a crash with the following xp log report.
"AppName: realityfactory.exe AppVer: 1.0.0.1 ModName: realityfactory.exe
ModVer: 1.0.0.1 Offset: 00075748"
Most games won't run at all using that driver but run ok with dx7 driver but yours won't run using dx7 driver.
spec:
Dell XPS
2gb memory
intel dual processor 3.01ghz
500gb hard drive
Nvidia 6600 graphics card
Driver log
=================================================================
D3DDrv v100.3
Build Date: Mar 10 2005, Time: 21:18:41
=================================================================
Current Time: 16:43:40
Current Date: 2- 3-2008
** D3D Driver Initializing **
--- D3DMain_CreateDDFromName ---
Name: Primary Display Driver
DDCAPS2_CANRENDERWINDOWED : YES
DDCAPS2_NO2DDURING3DSCENE : NO
DDCAPS2_FLIPNOVSYNC : YES
--- D3DMain_GetTextureMemory ---
Ram free: 257961984
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
W: 1024, H: 768, Bpp: 16, FullScreen: YES
--- D3DMain_PickDevice ---
D3DTEXOPCAPS_BUMPENVMAP : YES
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES
D3DTEXOPCAPS_DOTPRODUCT3 : YES
--- D3DMain_CreateBuffers ---
Back Buffer Count = 2
--- D3DMain_CreateZBuffer ---
EnumZBufferFormats: StencilBitDepth>=8... can do 8bit stencil buffer
ZBuffer Depth Available: 16-bit (YES), 24-bit (YES), 32-bit (NO),
ZBuffer Depth: 16, ZBuffer in Video: YES
--- D3DMain_CreateDevice ---
Vender ID = 4318
Device ID = 193
--- D3DMain_CreateViewPort ---
--- D3DMain_GetSurfaceFormats ---
EnumTextureFormatsCallback: 16, A:0, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:8000, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:f000, R:f00, G:f0, B:f / 16, U:f00, V:f0, L:f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f / 16, U:f800, V:7e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:ff000000, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:ff, G:ff00, B:0 / 16, U:ff, V:ff00, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:1f, G:3e0, B:fc00 / 16, U:1f, V:3e0, L:fc00 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff, G:ff00, B:ff0000 / 32, U:ff, V:ff00, L:ff0000 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:31545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:33545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:34545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:35545844 Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f Texture Support Found
EnumSurfaceFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f Texture Support Found
EnumSurfaceFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f Texture Support Found
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable to find 888 (24-bit) bump map support.
--- D3DMain_SetRenderState ---
--- D3DMain_GetTextureMemory ---
Ram free: 253231104
** Initialization was successful **
THandle_CheckCache: Resetting texture cache...
NO 3dfx card detected, using larger number of handles...
--- D3DMain_SetDisplayMode ---
W: 1024, H: 768, Bpp: 16, FullScreen: YES
THandle_CheckCache: Resetting texture cache...
NO 3dfx card detected, using larger number of handles...
RF log
Searching for fullscreen driver
Initializing Game Shell...
--------------------------------------
--- Reality Factory CR 04/11/07 ---
--- For more Information, visit: ---
---
http://www.realityfactory.info ---
--------------------------------------
Parsed RealityFactory.ini file
Genesis3D Initialized
*INFO* VFS detected (not encrypted)...
Initializing Camera Manager...
*INFO* Loaded install\camera.ini
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
*INFO* Loaded install\wwcmenu.ini
*INFO* Loaded media\bitmaps\menu\titlescreen3.bmp
*INFO* Loaded media\bitmaps\menu\titlescreen1.bmp
*INFO* Loaded media\bitmaps\menu\titlescreen1.bmp
*INFO* Loaded media\bitmaps\menu\images.bmp
*INFO* Loaded media\bitmaps\menu\a_images.bmp
*INFO* Loaded media\bitmaps\menu\images1.bmp
*INFO* Loaded media\bitmaps\menu\a_images1.bmp
*INFO* Loaded media\bitmaps\menu\remap.bmp
*INFO* Loaded media\bitmaps\menu\a_remap.bmp
*INFO* Loaded media\bitmaps\menu\credit.bmp
*INFO* Loaded media\bitmaps\menu\a_credit.bmp
*INFO* Loaded media\bitmaps\menu\images2.bmp
*INFO* Loaded media\bitmaps\menu\a_images2.bmp
*INFO* Loaded media\bitmaps\menu\images3.bmp
*INFO* Loaded media\bitmaps\menu\a_images3.bmp
*INFO* Loaded media\bitmaps\menu\titles.bmp
*INFO* Loaded media\bitmaps\menu\a_titles.bmp
*INFO* Loaded media\bitmaps\menu\cursor.bmp
*INFO* Loaded media\bitmaps\menu\a_cursor.bmp
*INFO* Loaded media\bitmaps\menu\crosshair.bmp
*INFO* Loaded media\bitmaps\menu\a_crosshair.bmp
*INFO* Loaded media\bitmaps\menu\crosshair.bmp
*INFO* Loaded media\bitmaps\menu\a_crosshair.bmp
*INFO* Loaded media\bitmaps\fonts\ffoe.bmp
*INFO* Loaded media\bitmaps\fonts\a_ffoe.bmp
*INFO* Loaded media\bitmaps\fonts\ffoe.dat
*INFO* Loaded media\bitmaps\fonts\Cour16B.bmp
*INFO* Loaded media\bitmaps\fonts\a_Cour16B.bmp
*INFO* Loaded media\bitmaps\fonts\Cour16B.dat
*INFO* Loaded media\bitmaps\fonts\blue.bmp
*INFO* Loaded media\bitmaps\fonts\a_blue.bmp
*INFO* Loaded media\bitmaps\fonts\blue.dat
*INFO* Loaded media\bitmaps\fonts\info.bmp
*INFO* Loaded media\bitmaps\fonts\a_info.bmp
*INFO* Loaded media\bitmaps\fonts\info.dat
*INFO* Loaded media\bitmaps\fonts\damage.bmp
*INFO* Loaded media\bitmaps\fonts\a_damage.bmp
*INFO* Loaded media\bitmaps\fonts\damage.dat
*INFO* Loaded media\bitmaps\fonts\Cour10W.bmp
*INFO* Loaded media\bitmaps\fonts\a_Cour10W.bmp
*INFO* Loaded media\bitmaps\fonts\Cour10W.dat
*INFO* Loaded media\bitmaps\fonts\Dioran.bmp
*INFO* Loaded media\bitmaps\fonts\a_Dioran.bmp
*INFO* Loaded media\bitmaps\fonts\Dioran.dat
*INFO* Loaded media\bitmaps\fonts\Kriston.bmp
*INFO* Loaded media\bitmaps\fonts\a_Kriston.bmp
*INFO* Loaded media\bitmaps\fonts\Kriston.dat
*INFO* Loaded media\bitmaps\fonts\calendar.bmp
*INFO* Loaded media\bitmaps\fonts\a_calendar.bmp
*INFO* Loaded media\bitmaps\fonts\calendar.dat
*INFO* Loaded media\bitmaps\fonts\story.bmp
*INFO* Loaded media\bitmaps\fonts\a_story.bmp
*INFO* Loaded media\bitmaps\fonts\story.dat
*INFO* Loaded media\bitmaps\fonts\Cour10W.bmp
*INFO* Loaded media\bitmaps\fonts\a_Cour10W.bmp
*INFO* Loaded media\bitmaps\fonts\Cour10W.dat
*INFO* Loaded media\bitmaps\fonts\menu.bmp
*INFO* Loaded media\bitmaps\fonts\a_menu.bmp
*INFO* Loaded media\bitmaps\fonts\menu.dat
*INFO* Loaded media\audio\menu\menuclick.wav
*INFO* Loaded media\audio\menu\menuclick.wav
*INFO* Loaded media\audio\menu\menuclick.wav
*INFO* Loaded media\audio\menu\\theme.mp3
Initializing Menu
*INFO* Loaded install\control.ini
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
*INFO* Loaded media\bitmaps\menu\loading.bmp
Initializing Level: vally.bsp
Configuring Camera Defaults...
*INFO* Loaded install\camera.ini
*INFO* Loaded media\levels\vally.bsp
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
*INFO* Loaded install\material.ini
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
*INFO* Loaded install\playersetup.ini
*INFO* Loaded media\audio\die1.wav
*INFO* Loaded media\audio\injury.wav
*INFO* Loaded media\audio\injury1.wav
Loading Player Avatar...
*INFO* Loaded media\actors\Player\Dioran.act
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
*INFO* Loaded install\environment.ini
*INFO* Loaded media\audio\footsteps\\footstep.wav
*INFO* Loaded media\audio\footsteps\\water\\w1.wav
*INFO* Loaded media\audio\footsteps\\water\\w2.wav
*INFO* Loaded media\audio\footsteps\\water\\w3.wav
*INFO* Loaded media\audio\footsteps\\rock\\r1.wav
*INFO* Loaded media\audio\footsteps\\rock\\r2.wav
*INFO* Loaded media\audio\footsteps\\rock\\r3.wav
*INFO* Loaded media\audio\footsteps\\metal\\m1.wav
*INFO* Loaded media\audio\footsteps\\metal\\m2.wav
*INFO* Loaded media\audio\footsteps\\metal\\m3.wav
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
*INFO* Loaded install\player.ini
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
*INFO* Loaded media\actors\ambience\wegw.act
*INFO* Loaded media\actors\ambience\door0.act
*INFO* Loaded media\actors\ambience\trapdoor.act
*INFO* Loaded media\actors\ambience\ladder.act
*INFO* Loaded media\actors\weapon\wpprops\hammer_big_prop.act
*INFO* Loaded media\actors\ambience\telestone.act
*INFO* Loaded media\actors\ambience\igrat_statue.act
*INFO* Loaded media\actors\Ambience\chest_luxus.act
*INFO* Loaded media\actors\Ambience\bed_small.act
*INFO* Loaded media\actors\Weapon\wpprops\ShortSword.act
*INFO* Loaded media\actors\Ambience\gloves_prop.act
*INFO* Loaded media\actors\Ambience\blackshoes_prop.act
*INFO* Loaded media\actors\Ambience\potion1.act
*INFO* Loaded media\actors\Ambience\bed_big.act
*INFO* Loaded media\actors\ambience\Hammer.act
*INFO* Loaded media\actors\ambience\sign_smith.act
*INFO* Loaded media\actors\Ambience\cheese.act
*INFO* Loaded media\actors\Ambience\trembolonmap.act
*INFO* Loaded media\actors\ambience\sign_inn.act
*INFO* Loaded media\actors\ambience\sign_potion.act
*INFO* Loaded media\actors\Ambience\messagesign0.act
*INFO* Loaded media\actors\Ambience\akslet.act
*INFO* Loaded media\actors\Ambience\metalhub.act
*INFO* Loaded media\actors\Ambience\metalhub_LOD1.act
*INFO* Loaded media\actors\ambience\amboss.act
*INFO* Loaded media\actors\Ambience\goldbag.act
*INFO* Loaded media\actors\Ambience\book_001.act
Initializing Static Mesh Subsystem...
*INFO* Loaded media\actors\rattunnels\rt_floor1.act
*INFO* Loaded media\actors\rattunnels\rt_floor2.act
*INFO* Loaded media\actors\rattunnels\rt_floor3.act
*INFO* Loaded media\actors\rattunnels\rt_ceil1.act
*INFO* Loaded media\actors\rattunnels\rt_ceil2.act
*INFO* Loaded media\actors\Ambience\chair.act
*INFO* Loaded media\actors\Ambience\table.act
*INFO* Loaded media\actors\Ambience\painting.act
*INFO* Loaded media\actors\Ambience\table2.act
*INFO* Loaded media\actors\Ambience\picstand.act
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
*INFO* Loaded media\bitmaps\Bolt.Bmp
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
*INFO* Loaded media\bitmaps\flame03.bmp
*INFO* Loaded media\bitmaps\a_flame.bmp
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
*INFO* Loaded media\bitmaps\corona.bmp
Initializing Pawn Manager Subsystem...
*INFO* Loaded install\conversation.txt
*INFO* Loaded install\pawn.ini
*INFO* Loaded media\bitmaps\conversation\background.bmp
*INFO* Loaded media\bitmaps\conversation\a_background.bmp
*INFO* Loaded media\actors\Weapon\shortsword.act
*INFO* Loaded media\actors\Weapon\Longsword.act
*INFO* Loaded media\actors\Weapon\Broadsword.act
*INFO* Loaded media\actors\Weapon\Zorniumsword.act
*INFO* Loaded media\actors\Weapon\goldendagger.act
*INFO* Loaded media\actors\Weapon\skystaff.act
*INFO* Loaded media\actors\Weapon\fsword.act
*INFO* Loaded media\actors\Weapon\diorans_sword.act
*INFO* Loaded media\actors\Weapon\hammer_big.act
*INFO* Loaded media\actors\Weapon\torch.act
*INFO* Loaded media\actors\Weapon\hammer.act
*INFO* Loaded media\actors\Weapon\butcherm.act
*INFO* Loaded media\actors\items\heavy_shoes.act
*INFO* Loaded media\actors\items\leather_shirt.act
*INFO* Loaded media\actors\items\leather_cap.act
*INFO* Loaded media\actors\items\gloves.act
*INFO* Loaded media\actors\items\blackshoes.act
*INFO* Loaded media\actors\items\west_smith.act
*INFO* Loaded media\actors\items\priestrobe.act
*INFO* Loaded media\actors\items\west_cook.act
*INFO* Loaded media\actors\items\cook_head.act
*INFO* Loaded media\actors\items\cooking_tool.act
*INFO* Loaded media\actors\items\chainmail_chest.act
*INFO* Loaded media\actors\items\chainmail_hands.act
*INFO* Loaded media\actors\items\zorniumarmor.act
*INFO* Loaded media\actors\items\moonrobe.act
*INFO* Loaded media\actors\items\sandrobe_fem.act
*INFO* Loaded media\actors\stasisfield.act
*INFO* Loaded media\actors\invisible.act
*INFO* Loaded .\scripts\pl.s
*INFO* Loaded media\audio\door.wav
*INFO* Loaded .\scripts\ratattack.s
*INFO* Loaded media\actors\Creatures\rat.act
*INFO* Loaded .\scripts\vally_firegolem.s
*INFO* Loaded media\audio\footstep.wav
*INFO* Loaded media\actors\Creatures\Firegolem.act
*INFO* Loaded .\scripts\Conv\vally_firegolem.s
*INFO* Loaded .\scripts\destr_m.s
*INFO* Loaded media\actors\Ambience\destr_model.act
*INFO* Loaded .\scripts\ratattack.s
*INFO* Loaded .\scripts\ratattack.s
*INFO* Loaded .\scripts\ratattack.s
*INFO* Loaded .\scripts\ratattack.s
*INFO* Loaded .\scripts\ratattack.s
*INFO* Loaded .\scripts\atonga.s
*INFO* Loaded media\actors\Creatures\atonga.act
*INFO* Loaded .\scripts\Kriston_first.s
*INFO* Loaded media\actors\Player\Kriston.act
*INFO* Loaded .\scripts\Conv\Kriston_f.s
*INFO* Loaded .\scripts\destr_m.s
*INFO* Loaded .\scripts\father.s
*INFO* Loaded media\actors\Pawn\man2.act
*INFO* Loaded .\scripts\Conv\father.s
*INFO* Loaded .\scripts\cook.s
*INFO* Loaded media\actors\Pawn\man1.act
*INFO* Loaded .\scripts\Conv\vally_cook.s
*INFO* Loaded .\scripts\guard.s
*INFO* Loaded .\scripts\Conv\vally_trainer.s
*INFO* Loaded .\scripts\mooncontroller.s
*INFO* Loaded media\actors\Projectile\proj.act
*INFO* Loaded .\scripts\Tharn.s
*INFO* Loaded media\actors\Pawn\Tharn.act
*INFO* Loaded .\scripts\Amarziel.s
*INFO* Loaded media\actors\Pawn\Amarziel.act
*INFO* Loaded .\scripts\Conv\Amarziel.s
*INFO* Loaded .\scripts\Dryane.s
*INFO* Loaded media\actors\Pawn\woman5.act
*INFO* Loaded .\scripts\Conv\Dryane.s
*INFO* Loaded .\scripts\pawn.s
*INFO* Loaded media\actors\Pawn\oldman.act
*INFO* Loaded .\scripts\Conv\vally_potion_shop.s
*INFO* Loaded .\scripts\TO.s
*INFO* Loaded media\actors\Pawn\woman1.act
*INFO* Loaded .\scripts\Conv\TO.s
*INFO* Loaded .\scripts\vally_priest.s
*INFO* Loaded .\scripts\Conv\vally_priest.s
*INFO* Loaded .\scripts\k_mother.s
*INFO* Loaded media\actors\Pawn\woman4.act
*INFO* Loaded .\scripts\Conv\innwoman.s
*INFO* Loaded .\scripts\pawn.s
*INFO* Loaded media\actors\Pawn\man4.act
*INFO* Loaded .\scripts\Conv\vally_mapdrawer.s
*INFO* Loaded .\scripts\pawn.s
*INFO* Loaded media\actors\Pawn\woman2.act
*INFO* Loaded .\scripts\Conv\vally_generic.s
*INFO* Loaded .\scripts\mooncrystal.s
*INFO* Loaded media\actors\Ambience\Mooncrystal.act
*INFO* Loaded .\scripts\mooncrystal.s
*INFO* Loaded .\scripts\control.s
*INFO* Loaded .\scripts\chest.s
*INFO* Loaded .\scripts\mooncrystal.s
*INFO* Loaded .\scripts\pawn.s
*INFO* Loaded .\scripts\Conv\innman.s
*INFO* Loaded .\scripts\pawn.s
*INFO* Loaded .\scripts\Conv\merchant.s
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
*INFO* Loaded install\effect.ini
*INFO* Loaded media\bitmaps\Corona.Bmp
*INFO* Loaded media\bitmaps\Corona_a.Bmp
*INFO* Loaded media\actors\Gib\Concrete\con0.act
*INFO* Loaded media\actors\Gib\Concrete\con1.act
*INFO* Loaded media\actors\Gib\Concrete\con2.act
*INFO* Loaded media\actors\Gib\Concrete\con3.act
*INFO* Loaded media\actors\Gib\Concrete\con4.act
*INFO* Loaded media\actors\Gib\Concrete\con5.act
*INFO* Loaded media\actors\Gib\Concrete\con6.act
*INFO* Loaded media\actors\Gib\Concrete\con7.act
*INFO* Loaded media\bitmaps\fog1.bmp
*INFO* Loaded media\bitmaps\a_flame.bmp
Initializing Weapon Manager Subsystem...
*INFO* Loaded install\weapon.ini
*INFO* Loaded media\actors\projectile\proj.act
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
*INFO* Loaded media\bitmaps\inv\inv0.bmp
*INFO* Loaded media\bitmaps\inv\inv1.bmp
*INFO* Loaded media\bitmaps\inv\inv2.bmp
*INFO* Loaded media\bitmaps\inv\inv3.bmp
*INFO* Loaded media\bitmaps\inv\inv4.bmp
*INFO* Loaded media\bitmaps\inv\inv5.bmp
*INFO* Loaded media\bitmaps\inv\inv6.bmp
*INFO* Loaded media\bitmaps\inv\inv7.bmp
*INFO* Loaded media\bitmaps\inv\inv8.bmp
*INFO* Loaded media\bitmaps\inv\inv9.bmp
*INFO* Loaded media\bitmaps\inv\inv10.bmp
*INFO* Loaded media\bitmaps\inv\inv11.bmp
*INFO* Loaded media\bitmaps\inv\inv12.bmp
*INFO* Loaded media\bitmaps\inv\inv13.bmp
*INFO* Loaded media\bitmaps\inv\inv14.bmp
*INFO* Loaded media\bitmaps\inv\inv15.bmp
*INFO* Loaded media\bitmaps\inv\inv16.bmp
*INFO* Loaded media\bitmaps\inv\inv17.bmp
*INFO* Loaded media\bitmaps\inv\inv18.bmp
*INFO* Loaded media\bitmaps\inv\inv19.bmp
*INFO* Loaded media\bitmaps\inv\inv20.bmp
*INFO* Loaded media\bitmaps\inv\inv21.bmp
*INFO* Loaded media\bitmaps\inv\inv22.bmp
*INFO* Loaded media\bitmaps\inv\inv23.bmp
*INFO* Loaded media\bitmaps\inv\inv24.bmp
*INFO* Loaded media\bitmaps\inv\inv25.bmp
*INFO* Loaded media\bitmaps\inv\inv26.bmp
*INFO* Loaded media\bitmaps\inv\inv27.bmp
*INFO* Loaded media\bitmaps\inv\inv28.bmp
*INFO* Loaded media\bitmaps\inv\inv29.bmp
*INFO* Loaded media\bitmaps\inv\inv30.bmp
*INFO* Loaded media\bitmaps\inv\inv31.bmp
*INFO* Loaded media\bitmaps\inv\inv32.bmp
*INFO* Loaded media\bitmaps\inv\inv33.bmp
*INFO* Loaded media\bitmaps\inv\inv34.bmp
*INFO* Loaded media\bitmaps\inv\inv35.bmp
*INFO* Loaded media\bitmaps\inv\inv36.bmp
*INFO* Loaded media\bitmaps\inv\inv37.bmp
*INFO* Loaded media\bitmaps\inv\inv38.bmp
*INFO* Loaded media\bitmaps\inv\inv39.bmp
*INFO* Loaded media\bitmaps\inv\inv40.bmp
*INFO* Loaded media\bitmaps\inv\inv41.bmp
*INFO* Loaded media\bitmaps\secondary\sec0.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec0.bmp
*INFO* Loaded media\bitmaps\secondary\sec1.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec1.bmp
*INFO* Loaded media\bitmaps\secondary\sec2.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec2.bmp
*INFO* Loaded media\bitmaps\secondary\sec3.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec3.bmp
*INFO* Loaded media\bitmaps\secondary\sec4.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec4.bmp
*INFO* Loaded media\bitmaps\secondary\sec5.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec5.bmp
*INFO* Loaded media\bitmaps\secondary\sec6.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec6.bmp
*INFO* Loaded media\bitmaps\secondary\sec7.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec7.bmp
*INFO* Loaded media\bitmaps\secondary\sec8.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec8.bmp
*INFO* Loaded media\bitmaps\secondary\sec9.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec9.bmp
*INFO* Loaded media\bitmaps\secondary\sec10.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec10.bmp
*INFO* Loaded media\bitmaps\secondary\sec11.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec11.bmp
*INFO* Loaded media\bitmaps\secondary\sec12.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec12.bmp
*INFO* Loaded media\bitmaps\secondary\sec13.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec13.bmp
*INFO* Loaded media\bitmaps\secondary\sec14.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec14.bmp
*INFO* Loaded media\bitmaps\secondary\sec15.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec15.bmp
*INFO* Loaded media\bitmaps\secondary\sec16.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec16.bmp
*INFO* Loaded media\bitmaps\secondary\sec17.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec17.bmp
*INFO* Loaded media\bitmaps\secondary\sec18.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec18.bmp
*INFO* Loaded media\bitmaps\secondary\sec19.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec19.bmp
*INFO* Loaded media\bitmaps\secondary\sec20.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec20.bmp
*INFO* Loaded media\bitmaps\secondary\sec21.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec21.bmp
*INFO* Loaded media\bitmaps\secondary\sec22.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec22.bmp
*INFO* Loaded media\bitmaps\secondary\sec23.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec23.bmp
*INFO* Loaded media\bitmaps\secondary\sec24.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec24.bmp
*INFO* Loaded media\bitmaps\secondary\sec25.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec25.bmp
*INFO* Loaded media\bitmaps\secondary\sec26.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec26.bmp
*INFO* Loaded media\bitmaps\secondary\sec27.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec27.bmp
*INFO* Loaded media\bitmaps\secondary\sec28.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec28.bmp
*INFO* Loaded media\bitmaps\secondary\sec29.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec29.bmp
*INFO* Loaded media\bitmaps\secondary\sec30.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec30.bmp
*INFO* Loaded media\bitmaps\secondary\sec31.bmp
*INFO* Loaded media\bitmaps\secondary\a_sec31.bmp
*INFO* Loaded media\bitmaps\Moon\Moon0.bmp
*INFO* Loaded media\bitmaps\Moon\Moon1.bmp
*INFO* Loaded media\bitmaps\Moon\Moon2.bmp
*INFO* Loaded media\bitmaps\Moon\Moon3.bmp
*INFO* Loaded media\bitmaps\book\book0.bmp
*INFO* Loaded media\bitmaps\book\book1.bmp
*INFO* Loaded media\bitmaps\book\book2.bmp
*INFO* Loaded media\bitmaps\book\book3.bmp
*INFO* Loaded media\bitmaps\book\book4.bmp
*INFO* Loaded media\bitmaps\book\book5.bmp
*INFO* Loaded media\bitmaps\book\book6.bmp
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
*INFO* Loaded media\bitmaps\foliage\grass_shd.bmp
*INFO* Loaded media\bitmaps\foliage\a_grass_shd.bmp
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
*INFO* Loaded install\explosion.ini
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
*INFO* Loaded install\Inventory.ini
Initializing Liquid Subsystem...
*INFO* Loaded media\bitmaps\water22.bmp
*INFO* Loaded media\bitmaps\a_water.bmp
*INFO* Loaded media\bitmaps\light.bmp
*INFO* Loaded media\bitmaps\a_light.bmp
*INFO* Loaded media\bitmaps\lavab.bmp
*INFO* Loaded media\bitmaps\a_light.bmp
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
*INFO* Loaded install\armour.ini
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing EntityAreaSystem Manager...
Initializing WindGenerator Subsystem...
Initializing ForceHelper...
Initalizing CineamaticEffects...
Initializing ValueFile Subsystem...
Initializing Fonts...
Preparing to Launch Game...
*INFO* Loaded media\bitmaps\terrain\clouds_128.bmp
*INFO* Loaded media\bitmaps\terrain\flare5.bmp
*INFO* Loaded media\bitmaps\terrain\a_flare5.bmp
*INFO* Loaded media\bitmaps\terrain\white256.Bmp
*INFO* Loaded media\bitmaps\terrain\a_sunflare.Bmp
*INFO* Loaded media\bitmaps\terrain\flare6.Bmp
*INFO* Loaded media\bitmaps\terrain\a_flare6.Bmp
*INFO* Loaded media\bitmaps\terrain\white128.Bmp
*INFO* Loaded media\bitmaps\terrain\a_flare3.Bmp
*INFO* Loaded media\bitmaps\terrain\white128.Bmp
*INFO* Loaded media\bitmaps\terrain\a_flare4.Bmp
*INFO* Loaded media\bitmaps\terrain\white128.Bmp
*INFO* Loaded media\bitmaps\terrain\a_flare2.Bmp
*INFO* Loaded media\bitmaps\terrain\moonFull.Bmp
*INFO* Loaded media\bitmaps\terrain\a_moonNew.Bmp
*INFO* Loaded media\bitmaps\terrain\star1.bmp
*INFO* Loaded media\bitmaps\terrain\a_star2.bmp
*INFO* Loaded media\bitmaps\terrain\star2.bmp
*INFO* Loaded media\bitmaps\terrain\a_star2.bmp
*INFO* Loaded media\bitmaps\terrain\white64.bmp
*INFO* Loaded media\bitmaps\terrain\a_starfield64.bmp
*INFO* Loaded media\bitmaps\terrain\white128.bmp
*INFO* Loaded media\bitmaps\terrain\a_starfield128.bmp
*INFO* Loaded media\bitmaps\terrain\white256.bmp
*INFO* Loaded media\bitmaps\terrain\a_clouds4.bmp
*INFO* Loaded media\bitmaps\terrain\clouds_256.bmp
*INFO* Loaded media\bitmaps\terrain\a_clouds4.bmp
*INFO* Loaded media\bitmaps\terrain\desert256.bmp
*INFO* Loaded media\bitmaps\terrain\flat.bmp
CRFMenu::GameLoop() - Setup and Run Level
*INFO* Loaded install\hud.ini
CRFMenu::GameLevel() - Entering Inner Game Loop
*INFO* Loaded media\audio\Soundtrack//Trembolon_Intro.mp3
*INFO* Loaded media\audio\Soundtrack\Trembolon_Soundtrack3.mp3
*INFO* Loaded media\audio\Soundtrack\Trembolon_Soundtrack4.mp3
*INFO* Loaded media\audio\Soundtrack\Trembolon_Soundtrack2.mp3
*INFO* Loaded media\audio\Soundtrack\Trembolon_Soundtrack4.mp3
*INFO* Loaded media\audio\Soundtrack\Trembolon_Soundtrack4.mp3
*INFO* Loaded media\audio\Soundtrack\Trembolon_Soundtrack3.mp3