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Posted: Fri Sep 22, 2006 7:15 pm
by jonas
I actually beat the car once!!! it was tough but I did it! :shock:

Posted: Fri Sep 22, 2006 8:46 pm
by steven8
:shock: Wow! I haven't even come close. Good job!!

Posted: Sat Sep 23, 2006 4:16 am
by jonas
Thanks!
The key is to cut him off on the corners, and keep good control after you made that sharp turn.

Posted: Sat Sep 23, 2006 5:01 am
by steven8
Ah. I like that. I'll give it a go in the morning.

Posted: Tue Oct 03, 2006 10:44 pm
by kikosmalltalk
Hi

As you does that the car stays in the surface, while it is affected by the graveness?

kiko

Posted: Tue Oct 03, 2006 10:48 pm
by kikosmalltalk
Hi federico

As you does that the car stays in the surface, while it is affected by the graveness?

kiko

Posted: Wed Oct 04, 2006 7:58 am
by federico
sorry kiko but I can't understand your question... :oops:

A not for all the RRacer2.0 players (if some player still exists): if you add a standard 'tools' directory, you can easily modify the race track and the AI trajectories, as I left the 3dt level source (and the txl) in the level folder. So if you want, enjoy! And rip my scripts without any shy... :wink:

Posted: Wed Oct 04, 2006 4:04 pm
by kikosmalltalk
Hi federico

I want to make something similar to your demo.
But with the physics that implement genesis3d, not with the physics from tokomak.

My first problems is as car stays in the surface from the ground, while it is affected by the graveness.
If I add a physics object that is affected by gravity and I associate it to my car , then my car leaves the level ( It is as if the car dives the earth).
I can detect the collision with the earth and stop the descent.


My question is.

As you it did solve this problem?

The form that I solved this problem, don't allow me to apply a force to move my car.
From the point of view of the physics, to all force is opposed another of same magnitudad but of contrary address.
Should I apply a force to neutralize the graveness?
All this for the automobile that I would manage, don't those that it manages the computer

kiko

Pd: You speak Spanish ?. Sorry for my english.

Posted: Wed Oct 04, 2006 6:03 pm
by federico
I suggest you to look at my past attempt to create a racing game using genesis pseudo-physics instead of tokamak. Truly it was a pain and I didn't get something good. Anyway...
http://realitychess.altervista.org/download.htm
download RF071 then patch it with RRacer0.1
If you get errors follow the note about install.

You seem to have errors setting the gravity in the EnviromentSetup, right?

Posted: Wed Oct 11, 2006 11:44 am
by kikosmalltalk
Hi federico

I have the RealityRaceDemo and RF071, but I can't install them.
When I try to install I am requested the following thing:

Reality Race Demo 0.1's files will be updated in the following directory.

I have to install RF071 first and then RealityRaceDemo in the same directory ?.

I attempt this but the following error takes place:

---------------------------
Reality Racer Demo 0.1 Update Program
---------------------------
This program cannot update the installed version of Reality Racer Demo 0.1 because of the following reason:

C:\REALITYFACTORY071\attributes.txt: unknown version.
---------------------------
Aceptar
---------------------------


The files are: RealityRacerDemo.exe and rf071.exe

You recommend this:

IF YOU EXPERIENCE SOME ERROR MESSAGE ABOUT ERRONEUS FILE UPDATE, PLEASE DELETE THE FILES IN CONFLICT.

But they are many files those that have problems

kiko

Posted: Fri Dec 01, 2006 1:10 am
by hallsofvallhalla
just wanted to say awesome job on everything for the racer game.