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Re: Look... I have moar new models!
Posted: Thu Feb 28, 2008 12:04 pm
by vrageprogrammer
Re: Look... I have moar new models!
Posted: Thu Feb 28, 2008 12:09 pm
by bernie
Or of course pay up and buy milkshape. It is worth the money.
Re: Look... I have moar new models!
Posted: Thu Feb 28, 2008 12:11 pm
by vrageprogrammer
bernie wrote:Or of course pay up and buy milkshape. It is worth the money.
yeah, that's cool to.
Ms3d is worth it.
Re: Look... I have moar new models!
Posted: Fri Feb 29, 2008 6:36 pm
by madness
I might buy milkshape later, i found out that if i work at school it wipes the drives everytime so it keeps giving me free use of it.
its not extreamly convinient, cause i have to reinstall it and go find my textures and stuff, but it works for untill i can pay for it.
ok, i made a japiniese style straight sword.
Re: Look... I have moar new models!
Posted: Fri Feb 29, 2008 6:42 pm
by madness
how do i load a picture into the view ports in milkshape? i drew a gun and i want to make it but i want the dimentions to be somewhat correct.
ps. i ask here because i don't have time to look it up myself before class.
Re: Look... I have moar new models!
Posted: Sat Mar 01, 2008 1:55 pm
by vrageprogrammer
madness wrote:how do i load a picture into the view ports in milkshape? i drew a gun and i want to make it but i want the dimentions to be somewhat correct.
ps. i ask here because i don't have time to look it up myself before class.
use a background image
Re: Look... I have moar new models!
Posted: Sat Mar 01, 2008 11:30 pm
by darksmaster923
hes asking how vrage. just right click on a viewport and select load background image
Re: Look... I have moar new models!
Posted: Wed Mar 05, 2008 6:55 pm
by madness
ok, got a background image working and i am crusing right along.
this is a lot more fun then i ever thought it could be.
I have one problem though.
the program i used to use would allow you to mirror a selection around a point.
I am not sure i can do that here without reversing my selection.
i basically want to put the arms on the other side of the body while still having them face outward.
i am not quite sure what to do here.
here is a picture.
can some one point me to the correct information?
Re: Look... I have moar new models!
Posted: Wed Mar 05, 2008 10:45 pm
by madness
progress shot for the day!
and im going to be on spring berak pretty soon so you may not see a lot of work from me.
tell me whay you think.
My first human model ever.
Re: Look... I have moar new models and questions.
Posted: Mon Mar 17, 2008 5:50 pm
by madness
Ok guys, I am back from spring break.
I am planning on getting a serious 3d package and starting to put some real effort into my models.
I have 3 questions I am asking to determine what package I want to spend my money on.
Assume that I am as rich as Bill Gates and as skilled as the cod4 modelers.
1.
Why would a better 3d package make my models look better?
2.
Would brining my models from this post into a better 3d package make them look better without modification? (less angular?)
3.
List from best to worst, the top 3d applications on the market today.
A) by ease of use
B) by quality of work
C) by compatiblility with the rf system
thanks, i really hope this will help me to determine what I will be getting.
Re: Look... I have moar new models and questions.
Posted: Mon Mar 17, 2008 6:37 pm
by darksmaster923
1)same reason as why you should get photoshop instead of paint. a better 3d modeller can create a better looking 3d model in less time.
2)huh? no, unless you add those fancy render effects and stuff
3)3ds max is compatible with rf. it is the top 3d modeler in the industry today. if you know how to use it you can see why. but honestly you cant rate how good your work is by the program, only the modeller.
maya is only compatilbe with rf if you use milkshape as the animator and the converter.
Re: Look... I have moar new models and questions.
Posted: Mon Mar 17, 2008 11:10 pm
by MakerOfGames
1) Yes, a better modeling program makes work flow easier and thus creativity easier and enables you to create better looking models.
2) No, unless you modify something it will look the same.
3)Top 3D applications: All prices in US Dollars
3DS Max - Industry standard.
Price: Max 2008 $3,495[*EDIT PRICE UPDATED, previously incorrect at $1,500]
Max 9 - $3,700
trueSpace - Well known graphics program that is focused mainly on graphic industry but with add-ons exports and saves to game industry formats. Recently the company that makes it(Caligari) was purchased by Microsoft. They also offer many good promotions through email if you download a trial version. They are always having good sales on their products.
Price: v7.5 -$595*
v6.6 - $395*
*Prices can be lower via email promotions
gameSpace - A game oriented version of trueSpace that is void of many of the advanced effects in trueSpace as it provides what is necessary for game design. This version suffers from a non-indepth animation system that most feel a third party plug in ($30USD) is required to easily create animations. Strangely, the calagari main site has de-linked the gameSpace pages from their main site. This might mean that the future of this program is uncertain?
Price: $299*
*Price can be lower via email promotions
Softimage|XSI - Widely used in game industry. Most notable is its free mod tool used for modding half-life2.
Price: $495 and rising sharply up.
Lightwave 3D - Used in the industry and associated with big games such as DoomIII and Burnout 4.
Price: $895 or $995
Upgrade from $495 or $595
ZBrush - Used in the game industry. Lesser known for games.
Price: v3.1 $595
Maya - [UPDATED] Used mostly for the movie industry and non interactive simulations. It does not support almost all of the formats that the game industry uses. It also costs as much if not more than 3DS MAX 9. It is used more by the game industry but not as much as 3DS Max.
[Prices updated:]
Price: Maya 2008 Complete: $1,995
Maya Unlimited 2008 : $4,995
Blender - Used by many people in all sorts of industries. Its free, but its interface is very hard to get used to.
All information that is bracketed is part of an Edit update to correct factual errors in this post. Sorry for the incorrect information.
Re: Look... I have moar new models and questions.
Posted: Tue Mar 18, 2008 3:46 am
by madness
How many users here use 3d's max?
Would anyone be able to help me if i got stuck?
also, i tried some better skins for the face.
Any comments?
There is really no face yet, just a scull with no meat on it (but skin i guess).
Need to develop scull structure a bit better around the eyes and such.
Re: Look... I have moar new models and questions.
Posted: Wed Mar 19, 2008 3:42 am
by darksmaster923
madness wrote:How many users here use 3d's max?
Would anyone be able to help me if i got stuck?
also, i tried some better skins for the face.
Any comments?
There is really no face yet, just a scull with no meat on it (but skin i guess).
Need to develop scull structure a bit better around the eyes and such.
you could use a 3ds max forum for that...
Re: Look... I have moar new models and questions.
Posted: Wed Mar 19, 2008 11:52 am
by MakerOfGames
I would really like to get 3DS Max, but I don't know when or if I would actually get it.