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Re: Metal Force
Posted: Sat Oct 17, 2009 3:00 pm
by Alextreme
No, no, I try to say who your maps haven´t got light efects, you must to put lights. It is my opinion, if you don´t use the lights, the level doesn´t will be very good.
Bye
Re: Metal Force
Posted: Wed Oct 21, 2009 1:16 pm
by metal_head
I actually put lots of lights in my levels, it's just not really noticable on the previous pics
Re: Metal Force
Posted: Wed Oct 21, 2009 4:02 pm
by Sorington
that menu is cool!
Re: Metal Force
Posted: Sun Nov 01, 2009 10:08 am
by metal_head
OK, this is a pack of screens, showing the new scripted things I made for the game
- Visible legs
- Drop-down weapon indicator
- Weapon switch indicator - when there's a weapon on the ground, it appears under your current weapon segment and shows you that the weapon you're holding will get replaced with the one on the ground.
- Scripted hands weapon - left click - left punch, right click - right punch....which is totally useless, but it's cool
http://drivingblind.eu/New_screens.rar
EDIT: Note that the hands weapon is an alternative weapon that you select by pressing "Q", not 1,2 and 3 like the other weapons, so that's why the weapon ribbon shows that the pistol weapon is selected, it's not a malfunction or something, soon I'll make the weapon ribbon change completely when you choose your hands, cuz I'm planing to make a whole melee system, you'll be able to pick knifes, debris and stuff like this to fight with
Re: Metal Force
Posted: Sun Nov 01, 2009 5:09 pm
by darksmaster923
metal head, your photoshop skills are amazing. The GUI and the weapon textures are incredible.
Re: Metal Force
Posted: Mon Nov 02, 2009 9:57 am
by SV2.0
Totally badass, man. Keep it up!
Re: Metal Force
Posted: Mon Nov 02, 2009 12:33 pm
by metal_head
Thanks guys!
SV2.0 wrote:Totally badass, man.
Haha, I liked that
Re: [CLOSED] Metal Force [CLOSED]
Posted: Sat Dec 12, 2009 5:55 pm
by metal_head
Bad news...or mayne great news, dunno. Me and my team decided, that RF is no longer good enough for such big project and our creativity, so we're moving on to Unreal Engine 3. The good thing is that remaking the leves would be a lot easier than making them from scratch, we also keep all of the textures and models we've bought/created so far, so it's not gonna take so much time to develop it from the start again.
So I'm afraid, I'm gonna tell you that MF no longer exists. We're starting again January, 2010-th with Unreal 3.
I'm not leaving you guys, don't be afraid, I'll be still here to annoy you
just MF is no longer developed with RF.
I currently have a mini project in RF, that's going on pretty well and I'll release it arround christmas, I'll write a topic about it. After finnishing it, I'll be waiting for RF2 to come out, meanwhile I'll be hanging arround, asking and answering
Re: [CLOSED] Metal Force [CLOSED]
Posted: Sat Dec 12, 2009 7:34 pm
by zany_001
Awww, well RF2 is coming out soon after Jan 2010, couldn't you wait till then and use RF2 for it?
Re: [CLOSED] Metal Force [CLOSED]
Posted: Sat Dec 12, 2009 11:51 pm
by metal_head
Well, I dobut that RF2 is as good as Unreal Engine 3, also I still won't be able to convert my current project from RF1 to RF2, so it doesn't really matter what engine I'll be using, as I'l have to partitially start over. I'll be using RF 1 and 2 for future projects, but Metal Force is going under Unreal Engine 3. I'll post a topic for it in the General Dicussions forum when it's done
Re: [CLOSED] Metal Force [CLOSED]
Posted: Sun Dec 13, 2009 7:54 am
by sankha93
So can you post your files that you had developed on the internet and the models in the RF format for the community so that we guys can learn from it and may be use it to some extent in our games?
Re: [CLOSED] Metal Force [CLOSED]
Posted: Sun Dec 13, 2009 2:39 pm
by paradoxnj
Well, I dobut that RF2 is as good as Unreal Engine 3
Yeah....I think if it were going to be better than Unreal Engine 3, my future would have a lot of $$$$ in it. I would also have to question my career choice as I would be a better programmer than I thought I was.
also I still won't be able to convert my current project from RF1 to RF2
Artwork will transfer...scripts will not. Actors can be transferred over using Equity. Levels can be exported to 3DS, then converted to Ogre Mesh using Equity.
Good luck with your project. I'd be interested to see what it looks like with UE3.
Re: [CLOSED] Metal Force [CLOSED]
Posted: Sun Dec 13, 2009 3:01 pm
by metal_head
sankha93 wrote:So can you post your files that you had developed on the internet and the models in the RF format for the community so that we guys can learn from it and may be use it to some extent in our games?
The game's folder is about 7 GB big, I dunno what I can post from there. I can sure show you my scripts
Good luck with your project. I'd be interested to see what it looks like with UE3.
Thanks, I'll post something in the General Discussions forum when we have some noticable progress on it
Meanwhile, stay tuned for my christmas project, called Pac - Beast, it's a sidescroller idiotic shooter, where you eat junk food, upgrade your health/ speed/deadlyness, buy new weapons, equip yourself with items like "Super Fez", which makes you invisible (all this has been achieved so far...ahh, 3 days I've been writing scripts and not much else)
Re: [CLOSED] Metal Force [CLOSED]
Posted: Sun Dec 13, 2009 5:50 pm
by sankha93
metal_head wrote:The game's folder is about 7 GB big, I dunno what I can post from there. I can sure show you my scripts
No need for everything. Just the models, scripts, textures and 3dt files would do.
Re: [CLOSED] Metal Force [CLOSED]
Posted: Sun Dec 13, 2009 9:34 pm
by metal_head
the models and textures are bough from the internet, I can upload the ones that my team and I have created, but they are only a few (talkin' about nice models with UV maps and stuff).
I prefer not to post my 3DT's, because we're remaking the levels (of course with much more deatils) in Unreal Engine and I want the game to be interesting. The scripts are not a problem, I can also upload BMP resources and stuff