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Posted: Thu Nov 01, 2007 7:23 pm
by paradoxnj
Sorry LtForce, I should have been more clear. Guardian = Parent (adopted mom and dad). The character's parents were killed and this person (Bernie) took them in and raised them.
Posted: Thu Nov 01, 2007 7:29 pm
by LtForce
paradoxnj wrote:Sorry LtForce, I should have been more clear. Guardian = Parent (adopted mom and dad). The character's parents were killed and this person (Bernie) took them in and raised them.
Well, aren they called stepparents? Or is it a snynonym?
Posted: Thu Nov 01, 2007 7:34 pm
by paradoxnj
LtForce wrote:Well, aren they called stepparents? Or is it a snynonym?
Step-parents are when your birth mom or dad marries another person. A guardian is a legal term saying that someone is not a parent but is responsible for the children. Ever read some permission slips that say "please have a parent or guardian sign".
Posted: Thu Nov 01, 2007 7:48 pm
by LtForce
paradoxnj wrote:Step-parents are when your birth mom or dad marries another person. A guardian is a legal term saying that someone is not a parent but is responsible for the children.
Oh thanks. Never knew that.
paradoxnj wrote: Ever read some permission slips that say "please have a parent or guardian sign".
Where could I read that?
In my language that would mean "tėvų ar globėjų parašas"
Ok, enough with the offtopic
Posted: Thu Dec 13, 2007 5:48 pm
by scott
i havnr been around much lately, been busy on my own project only to be let down so got more time than i would of at the moment.
so hows it going, its been over 75 days now the project has been running with another 112 to go, less than 4 months, and thats with everyone having xmas.
big question, can we complete it intime for the submitiondate?
Posted: Thu Dec 13, 2007 6:33 pm
by paradoxnj
So far so good. I had to abandon RF2 because of this. We simply don't have enough time to complete RF2 in time. Because of the engine switch, RF2 basically needs a rewrite of everything. I am looking at the feasibility of using RF1 by updating the OpenGL driver and some other useful modifications. I am still on target and have a large list of models that are needed both static and animated. I also have the first town and part of the world map for levels. I figure that at worst, I can use XNA which I am very proficient in and have a game shell for already. RF1 is a bit more mature though, so i'd rather look into that first.
Posted: Thu Dec 13, 2007 6:50 pm
by scott
ok, cool, how about the story, thats my main interest at the moment, eery game has to have a good story or at least a story to play, or else it just goes into the big blure of "ordanary£ games, if you need any help with this i could see what i could come up with.
Posted: Sun Jan 06, 2008 1:34 pm
by psYco
This project sounds great, I like the ideas, reminds me a bit of a cute lil rpg I played ages ago with a boy and girl hero, it was actually very mature for its theme, and had a brilliant story/atmosphere.
I hope this project goes through to completion.
Posted: Mon Jan 07, 2008 1:00 am
by paradoxnj
It's moving along. Still in the design phase. Some coding is being done to RF1 to make it a little more compatible.
Posted: Mon Jan 07, 2008 8:14 am
by zany_001
and have a large list of models that are needed both static and animated
were is this list of static models?i can do those easier than animated ones, cos i dont know much about animating.
Posted: Mon Jan 07, 2008 2:09 pm
by paradoxnj
I figured I'd start with a small list. I'll add some more stuff to the list this week.
Posted: Sun Jan 13, 2008 6:03 am
by vrageprogrammer
Can I take a peek?
Posted: Sun Jan 13, 2008 1:40 pm
by paradoxnj
At what?
Posted: Sun Jan 13, 2008 1:44 pm
by vrageprogrammer
at the list
Re: Game Design Thread
Posted: Sat Jul 05, 2008 7:21 am
by jonas
Is this still in the works or has everyone lost interest?