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Re: (wip)Twist of the Moon

Posted: Sat Aug 02, 2008 1:15 am
by steven8
I see in your other thread you're trying to use gmax. I have never had success in trying gmax, and don't even have it anymore. The two best modeling programs for me are:

anim8or: http://www.anim8or.com/

and

Milkshape: http://chumbalum.swissquake.ch/

anim8or if freeware, while Milkshape costs like $25.00 after a 30 or 60 day trial. Don't recall. After tricking it into working beyond the trial for a long time, I finally convinced my wife to let me plunk down the 25 bucks about a year or so ago. Glad to have done it. it's a great program.

Anyway, both of these programs will import obj files without doing anything special, and will export same and 3ds without any special effort on your part. Other than finding the import/export functions. Milkshape will export Genesis bdy and mot (motion) files as well. It's indispensable, actually.

Re: (wip)Twist of the Moon

Posted: Sat Aug 02, 2008 2:06 am
by Kiji8989
steven8 wrote:I see in your other thread you're trying to use gmax. I have never had success in trying gmax, and don't even have it anymore. The two best modeling programs for me are:

anim8or: http://www.anim8or.com/

and

Milkshape: http://chumbalum.swissquake.ch/

anim8or if freeware, while Milkshape costs like $25.00 after a 30 or 60 day trial. Don't recall. After tricking it into working beyond the trial for a long time, I finally convinced my wife to let me plunk down the 25 bucks about a year or so ago. Glad to have done it. it's a great program.

Anyway, both of these programs will import obj files without doing anything special, and will export same and 3ds without any special effort on your part. Other than finding the import/export functions. Milkshape will export Genesis bdy and mot (motion) files as well. It's indispensable, actually.

*hugs very tightly*

hehe...anyway, call it boredom, but I made an icon for my game...

Image

Re: (wip)Twist of the Moon

Posted: Sat Aug 02, 2008 11:44 am
by Juutis
*hugs very tightly*
Watch it, he's a married man. :o


Nice icon.

Re: (wip)Twist of the Moon

Posted: Sat Aug 02, 2008 11:49 am
by steven8
Juutis wrote:
*hugs very tightly*
Watch it, he's a married man. :o


Nice icon.
That's true, and this Monday will happily celebrate our 19th wedding anniversary!! :D But I do appreciate the hug, kiji. Thank you, and you're quite welcome.

The icon is really sharp!! What program did you use to create it? I've never been able to make nice photgraphic icons like that.

Re: (wip)Twist of the Moon

Posted: Sat Aug 02, 2008 6:21 pm
by Kiji8989
steven8 wrote:
Juutis wrote:
*hugs very tightly*
Watch it, he's a married man. :o


Nice icon.
That's true, and this Monday will happily celebrate our 19th wedding anniversary!! :D But I do appreciate the hug, kiji. Thank you, and you're quite welcome.

The icon is really sharp!! What program did you use to create it? I've never been able to make nice photgraphic icons like that.

Photoshop 8. My bro gave me his computer, and it already had photoshop on it, and I have been trying to master it ever since. :3

(P.S Congrats! Get her some jewlry and chocolates!)

Re: (wip)Twist of the Moon

Posted: Sun Aug 03, 2008 12:36 am
by Kiji8989
As you can see, I finally figured out the texture map
...Untill I turned the camera...I cannto win can I?

Image

Re: (wip)Twist of the Moon

Posted: Sun Aug 03, 2008 4:16 am
by scott
keep trying, these things dont happen over night

Re: (wip)Twist of the Moon

Posted: Sun Aug 03, 2008 4:39 am
by steven8
Accurate texture mapping is quite an art. As Scott said it's not something learned over night. I am not good at texturing, and anim8or is very tough to texture in. It's UV mapping is difficult. I model in anim8or and texture in Milkshape. It's much simpler for me. And I still don't try anything complex.

Don't give up. You have to keep at it. Step back and look at what happened. Try to figure out why it happened and make corrections. If that doesn't get it, start the process again. You'll get it. I have faith!!! :D

Re: (wip)Twist of the Moon

Posted: Sun Aug 03, 2008 5:51 pm
by Kiji8989
steven8 wrote:Accurate texture mapping is quite an art. As Scott said it's not something learned over night. I am not good at texturing, and anim8or is very tough to texture in. It's UV mapping is difficult. I model in anim8or and texture in Milkshape. It's much simpler for me. And I still don't try anything complex.

Don't give up. You have to keep at it. Step back and look at what happened. Try to figure out why it happened and make corrections. If that doesn't get it, start the process again. You'll get it. I have faith!!! :D

Yeah...I'm trying to get someone to make a texture that will fit. XP Cuz I got this bear...it had a texture that fit...

Re: (wip)Twist of the Moon

Posted: Mon Aug 04, 2008 5:04 pm
by Kiji8989
ok, I am now done skinning my wolf, and now I need to animate. :D

Re: (wip)Twist of the Moon

Posted: Mon Aug 04, 2008 5:45 pm
by steven8
Kiji8989 wrote:ok, I am now done skinning my wolf, and now I need to animate. :D
Excellent! Post a screen!! :D

Re: (wip)Twist of the Moon

Posted: Mon Aug 04, 2008 7:26 pm
by Kiji8989
Howling sequence...(aaooooo!)

Image
By kiji8989

Re: (wip)Twist of the Moon

Posted: Mon Aug 04, 2008 8:01 pm
by paradoxnj
What modelling software are you using?

Re: (wip)Twist of the Moon

Posted: Mon Aug 04, 2008 8:33 pm
by Kiji8989
paradoxnj wrote:What modelling software are you using?

Anim8or

Re: (wip)Twist of the Moon

Posted: Mon Aug 04, 2008 9:02 pm
by Destron
Kiji8989 wrote:Howling sequence...(aaooooo!)

Image
By kiji8989
Did you make that model yourself?