Re: (wip)Twist of the Moon
Posted: Mon Aug 04, 2008 11:01 pm
Destron wrote:Did you make that model yourself?
The wolf itself was a free model I found. I rigged it an am animating it. And I am putting the texture on it.
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Destron wrote:Did you make that model yourself?
Danimita92 wrote:Is it for the actual game or a cutscene?
I thought you needed to do the animations in milkshape
Rigging is very tough. Vertices everywhere! Download the trial of Milkshape, export an obj from anim8or and try to rig it in Milkshape. I find it easier. You place joints right where the real joints would be, and Milkshape connects the with 'bones'. The you use vertice select and can grab indivdual vertices or groups with a dragged rectangle. Then you go to the joints tab, where it lists all your joints, select the joint you want these vertices assigned to and click assign. It can be rough when there are a lot of vertices. Some times you mis-assign or just miss a vertice. Test the assignment by clicking the Anim button, selecting a joint, rotating it, and see if the right part, or section of a part moves the way you want.Kiji8989 wrote:Right now I am having great difficulty rigging the legs...Progress is slowed.
ok...I'll try downloading milkshape....steven8 wrote:Rigging is very tough. Vertices everywhere! Download the trial of Milkshape, export an obj from anim8or and try to rig it in Milkshape. I find it easier. You place joints right where the real joints would be, and Milkshape connects the with 'bones'. The you use vertice select and can grab indivdual vertices or groups with a dragged rectangle. Then you go to the joints tab, where it lists all your joints, select the joint you want these vertices assigned to and click assign. It can be rough when there are a lot of vertices. Some times you mis-assign or just miss a vertice. Test the assignment by clicking the Anim button, selecting a joint, rotating it, and see if the right part, or section of a part moves the way you want.Kiji8989 wrote:Right now I am having great difficulty rigging the legs...Progress is slowed.
Danimita92 wrote:Cool, but use smoothing
Are you actually making him a dead wolf model or are you just joking?
Rigor Mortis!Destron wrote:Are you actually making him a dead wolf model or are you just joking?
If it's actually supposed to be dead, I would suggest making his right legs more droopy and laying over his underside.
oh, thats just the middle frame, I'm not quite finished with the death animation, since I'm having trouble with the legs.Destron wrote:Are you actually making him a dead wolf model or are you just joking?
If it's actually supposed to be dead, I would suggest making his right legs more droopy and laying over his underside.