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Re: Metal Force (new screens)

Posted: Thu Aug 28, 2008 8:37 pm
by metal_head
Dante,my game looks like doom or Unreal Tournament (it's Sci-Fi) and the screen you are looking at is a huge harbour,because it's a sci fi game I don't think adding rubbish or rocks will be a good descision..I actually don't know what will be best to add as details :D

Jay, :D actually I don't really want to use a script,I was talking about a flipbook entities :D..I know it sounds terrible.The fog in Silent Hill Origins is pretty cool by the way,I played the game on my PSP and I want to make the fog like Silent Hill Origins.
http://img.game.co.uk/ml/3/3/1/7/331701ss1_502w.jpg here, take a look I think it can be made with Spouts,but they really slow down the framerate of the game...maybe I can try mking this with floating particles,I'm not sure what the result will be so I'll try it.I'm on a holiday right now and I'm in a Wi Fi spot with my laptop,so I'll try it as soon as I get home!

Here's a new screen from the game BTW (that's the second part of level 1) the corridor is dark,because there's no electricity there,and you'll have to find a card to activate a computer with it,whic will cause a generator to get out fromthe floor,and than you'll just have to activate the generator to get the electricity online,which will unlock a door also,than you'll just have to proceed through the door :)


oh,yeah! I really want to make the levels detailed like this screen: http://resurrection.bungie.org/fanimage ... oridor.jpg but the game will get really slow and I want a dynamic game.

Also as you can see from the picture,I'm using a weapon model from Zidane's game SkullCrack Massacre edition.I edited the model a little,but that's not enough.I'll change the knife model with a different one,keeping only the hand model and the animations.(also I'll edit the attacking animation)

Re: Metal Force (new screens)

Posted: Thu Aug 28, 2008 8:59 pm
by Dante
creating a corridor like that one is so easy: you just have to make a basic cube template, which will be the corridor, two ramps in the lower corners of the inside cube, and some tubes and details on the walls... i dont think itll make ur game get really slow... it would be just 4 or 5 solid brushes per corridor

Re: Metal Force (new screens)

Posted: Thu Aug 28, 2008 9:03 pm
by Danimita92
And for the fog, you could use images (either hud images or flipbook images) with alpha (transparencies) that keep changing, like an animation.

Re: Metal Force (new screens)

Posted: Thu Aug 28, 2008 9:22 pm
by metal_head
creating a corridor like that one is so easy: you just have to make a basic cube template, which will be the corridor, two ramps in the lower corners of the inside cube, and some tubes and details on the walls... i dont think itll make ur game get really slow... it would be just 4 or 5 solid brushes per corridor
I know how to make this,Dante :D I've been working with RF for 9 months,but the problems is that too much detail will slow down the mgae for sure!

Danimita,the HUD idea sounds pretty cool,but the spout is the best looking one...however,it slows down the game a lot..maybe for a dynamic game I should just only leave the fog from enviroment setup.. :D

Re: Metal Force (new screens)

Posted: Sat Sep 06, 2008 8:40 pm
by Matte
I finnaly got to see the images in the .RAR file from your first post! I like the futuristic tommygun and it's amazing how you can see the earth from the airfreak. I hope you release a demo soon! Really one of the best games ever made by RF judging by the pictures.

Re: Metal Force (new screens)

Posted: Sun Sep 07, 2008 12:10 am
by Alextreme
Very nice screnshots!! You´re making a good job!

Re: Metal Force (new screens)

Posted: Sun Sep 07, 2008 4:02 pm
by metal_head
thanks,I'll put more screens pretty soon (with some new cool enemies and places)

Re: Metal Force (new screens)

Posted: Fri Sep 12, 2008 11:57 am
by Lynkyn
a-w-e-s-o-m-e

Re: Metal Force (new screens)

Posted: Mon Sep 15, 2008 2:02 pm
by metal_head
Thanks,I decided not to upload pictures of my game here,because I don't want to take of the hosting memory or RF,so I'll just upload them to my site and tell you when I have a new one!

That's the link to my site's gallery
My site is in bulgarian,but you don't need to know bulgarian to view the gallery :D even the bulgarians

Re: Metal Force (new screens)

Posted: Mon Sep 15, 2008 5:06 pm
by Matte
Haha, you use the same zoom as me. Nice pictures, btw. This is going to be a really nice game if it will be like this!

Re: Metal Force (new screens)

Posted: Mon Sep 15, 2008 5:26 pm
by Danimita92
In the "zoom" pic, it looks like the guy has something in his trousers Image

Re: Metal Force (new screens)

Posted: Mon Sep 15, 2008 6:06 pm
by metal_head
the guy has something in his trousers
:lol: :lol:
Well,when I uploaded the pic and took a look at it,I saw the same thing,but there's nothing,maybe it's just the texture,I took a look at the model and..it looks like that just on this pic,but it;s funny :D
Haha, you use the same zoom as me
Yeah,that's only for now though,I'll change it and I'll make it green,because the sniper's optics are green.

Re: Metal Force (new screens)

Posted: Fri Sep 19, 2008 9:28 pm
by metal_head

Re: Metal Force (new screens)

Posted: Fri Sep 19, 2008 9:42 pm
by Matte
Yay new screen!!

Nice leveldesign

Re: Metal Force (new screens)

Posted: Sat Sep 20, 2008 1:58 pm
by Danimita92
Cool pic