Re: Metal Force (new screens)
Posted: Thu Aug 28, 2008 8:37 pm
Dante,my game looks like doom or Unreal Tournament (it's Sci-Fi) and the screen you are looking at is a huge harbour,because it's a sci fi game I don't think adding rubbish or rocks will be a good descision..I actually don't know what will be best to add as details
Jay, actually I don't really want to use a script,I was talking about a flipbook entities ..I know it sounds terrible.The fog in Silent Hill Origins is pretty cool by the way,I played the game on my PSP and I want to make the fog like Silent Hill Origins.
http://img.game.co.uk/ml/3/3/1/7/331701ss1_502w.jpg here, take a look I think it can be made with Spouts,but they really slow down the framerate of the game...maybe I can try mking this with floating particles,I'm not sure what the result will be so I'll try it.I'm on a holiday right now and I'm in a Wi Fi spot with my laptop,so I'll try it as soon as I get home!
Here's a new screen from the game BTW (that's the second part of level 1) the corridor is dark,because there's no electricity there,and you'll have to find a card to activate a computer with it,whic will cause a generator to get out fromthe floor,and than you'll just have to activate the generator to get the electricity online,which will unlock a door also,than you'll just have to proceed through the door
oh,yeah! I really want to make the levels detailed like this screen: http://resurrection.bungie.org/fanimage ... oridor.jpg but the game will get really slow and I want a dynamic game.
Also as you can see from the picture,I'm using a weapon model from Zidane's game SkullCrack Massacre edition.I edited the model a little,but that's not enough.I'll change the knife model with a different one,keeping only the hand model and the animations.(also I'll edit the attacking animation)
Jay, actually I don't really want to use a script,I was talking about a flipbook entities ..I know it sounds terrible.The fog in Silent Hill Origins is pretty cool by the way,I played the game on my PSP and I want to make the fog like Silent Hill Origins.
http://img.game.co.uk/ml/3/3/1/7/331701ss1_502w.jpg here, take a look I think it can be made with Spouts,but they really slow down the framerate of the game...maybe I can try mking this with floating particles,I'm not sure what the result will be so I'll try it.I'm on a holiday right now and I'm in a Wi Fi spot with my laptop,so I'll try it as soon as I get home!
Here's a new screen from the game BTW (that's the second part of level 1) the corridor is dark,because there's no electricity there,and you'll have to find a card to activate a computer with it,whic will cause a generator to get out fromthe floor,and than you'll just have to activate the generator to get the electricity online,which will unlock a door also,than you'll just have to proceed through the door
oh,yeah! I really want to make the levels detailed like this screen: http://resurrection.bungie.org/fanimage ... oridor.jpg but the game will get really slow and I want a dynamic game.
Also as you can see from the picture,I'm using a weapon model from Zidane's game SkullCrack Massacre edition.I edited the model a little,but that's not enough.I'll change the knife model with a different one,keeping only the hand model and the animations.(also I'll edit the attacking animation)