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Posted: Fri Oct 13, 2006 2:16 am
by AndyCR
Yeah, excellent picture!

woah!!

Posted: Fri Oct 13, 2006 6:09 pm
by allen5924
@ Jason:
that pic is aWesom.. i thawt u did it :shock: lol...
cool!! i c u figured that using auto levels in Photoshop makes pictures taken by a camera look betta coz it speads out the colours (mathematically) and spreads out the balance between black and white... if photoshop showed a histogram before and after u "auto level" a pic.. u'll c that the graph will be more spread out!!!..

ok soz bout the OFF topic.. lol.. i always like explaining stuff har har.. lol.. but i dont think u actually understood anything i said.. hahahahha.. oh well...

Posted: Sat Oct 14, 2006 10:45 pm
by jonas
lol it might help if you didn't have so much ... :wink:

Posted: Sun Oct 15, 2006 11:37 pm
by psYco
Ok well here is the ''theme'' song or atleast the song that will play in the menu! (its not 100% done but im not sure theres much more i can do with it)

here is the link, tell me what you think (any suggestions are wealcome)

http://files.filefront.com/RBS_3mp3/;60 ... einfo.html

Posted: Mon Oct 16, 2006 6:55 pm
by jonas
Very interesting sounding.

Posted: Mon Oct 16, 2006 10:28 pm
by paradoxnj
Nice song. Did you record this yourself? Some constructive criticism:

The vocals should be a little lower in volume and should have some reverb or delay on them to provide depth and some more "spookiness".

Posted: Tue Oct 17, 2006 5:25 am
by psYco
I have a new version already, its at hosted.filefront.com/hellblazerjj and is called "RBS 4" But please tell me more about this reverb and delay, im COMPLETELY new to sound! (I use audacity)

Posted: Tue Oct 17, 2006 7:16 am
by psYco
Ok well Im thinking about a new style... Now this model wont even be in hte game (except for the gun) But its the only completed model I have and so Im using it to test the new effect! Its like a bit of a cell shading meets art type thing, basically im using high rez photorealistic textures with this effect added on. I call it "Dark Strokes" Please tell me if you like it, since im not sure if I wann do it yet since it looks a lil weird but please try and imagine the ENTIRE game world looking like this, since I (if I decied to do it) will apply the "Dark Stroke Tequnique" to all my textures.

Image

Posted: Tue Oct 17, 2006 8:02 am
by Juutis
The texture looks, well... different. :)
I like the look of it on that model. But will it work on the entire world? That's totally another question.

I think it COULD be awesome, a very unique looking game. On the other hand, it could become just a weird and blurry mix of colors, where you can't tell where the floor ends and wall starts. It's hard to say... maybe you could build a little room with these textures and post us a screenshot. Then we could see how it looks like when it's applied to everything.

Posted: Tue Oct 17, 2006 9:48 am
by steven8
I love it. Most of you guys may too young, but it seems to remind me of the popular Sandman comics DC put out way back when. in the 80's I think.

Posted: Tue Oct 17, 2006 11:58 am
by psYco
YAY my game is gonna look like an 80's comic!!! :D (when I read that back to myself it sounds a bit like sarcasm but its not!)

Oh and yeah good Idea, Juutis! thanks Ill try do a room by tomoz!

Posted: Tue Oct 17, 2006 2:14 pm
by steven8
Oh, I do sarcasm. . .but that wasn't an example. The Sandman books had a very unique look to them. . .and they were MASSIVELY popular!!

Posted: Tue Oct 17, 2006 3:12 pm
by paradoxnj
About the reverb/delay. Delay causes an echo and reverb simulates a type of environment (e.g a hall or a room) giving the sound some depth. I'm not sure how to do it in Audacity, but in Cubase (that's what I use ;) ), you just load up a reverb or delay plugin, attach it to a track and mess with the settings until it sounds correct. Try a hall reverb first. If you add delay, just mess with the attack and decay settings until you get it to repeat and gradually decrease in volume.

Posted: Tue Oct 17, 2006 4:42 pm
by psYco
Well im on holiday so I have no work to do and Im going to a gig for the whole day tomoz so I just set out and worked my ass off and I did the level! I would post the level but it uses its own TXL file and some sound that you have to have for it to work so im just gonna post sum screens! =)

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Posted: Wed Oct 18, 2006 3:32 pm
by Juutis
Well, the textures don't look too messy or blurry to me. So I guess the style is gonna work really well, and I think you should go for it. :D

I'm on holiday too, btw.. 8)