Posted: Wed Jan 16, 2008 8:18 pm
thanks!
@Juryiel: if you REALLY want to go through the whole scripts directory with 1,07MB...
This is the very first spell to be implemented, Moonbeam fired at a door!
The damage done is calculated by a bit akward formula:
2W6+1-Magic*0.2 light damage
This is so that when your magic skill rises, your spells get stronger. That's alot of damage in the beginning (2W6+1-5 to be exact), but it also costs alot of MP for the beginning (12 of your initial 26). The next spell i want to implement is the Silver Blades spell which casts 3 Blades of light and energy into one direction. They can hurt multiple enemies or just one, if it is big enough. (If it interests you, the damage is 2W8+2-MAG*0.4 per blade, and the damage is split into light and energy damage. This way the spell is a bit more versatile than the Moonbeam)
At the moment i am not using the ScriptedProjectile. But i will try to implement it into the game in the future... When the demo comes out which will be hopefully until end of the month, you may use the RealityFactory.exe that comes with it. I am not sure if federico has put out his code because i wanted to merge the physics+my release before an offical community release.
@Juryiel: if you REALLY want to go through the whole scripts directory with 1,07MB...
This is the very first spell to be implemented, Moonbeam fired at a door!
The damage done is calculated by a bit akward formula:
2W6+1-Magic*0.2 light damage
This is so that when your magic skill rises, your spells get stronger. That's alot of damage in the beginning (2W6+1-5 to be exact), but it also costs alot of MP for the beginning (12 of your initial 26). The next spell i want to implement is the Silver Blades spell which casts 3 Blades of light and energy into one direction. They can hurt multiple enemies or just one, if it is big enough. (If it interests you, the damage is 2W8+2-MAG*0.4 per blade, and the damage is split into light and energy damage. This way the spell is a bit more versatile than the Moonbeam)
At the moment i am not using the ScriptedProjectile. But i will try to implement it into the game in the future... When the demo comes out which will be hopefully until end of the month, you may use the RealityFactory.exe that comes with it. I am not sure if federico has put out his code because i wanted to merge the physics+my release before an offical community release.