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Re: Metal Force (new screens)
Posted: Tue Sep 30, 2008 3:14 am
by Trougedoor122
metal_head wrote:Also I thing that's a good start,because I wanna be a game developer (a real one).I'm even studying in that kind of school.In school everybody has a PC on his desk...sadly we only have about 4 hours a week of programing...the rest of the time we study about the computer's architecture..or how to use Notepad
...sounds stupid,but some of my classmates can hardly save a file with a .txt extention
thats sad, iv seen kids who didnt know that paint even existed (okay thats sad to
) but at least they could save in .txt
Re: Metal Force (new screens)
Posted: Tue Sep 30, 2008 6:35 am
by darksmaster923
Juutis wrote:metal_head wrote:I also do that with my bike for example,when I buy a new bike,I start saving money and buying new - cooler and better parts for it,and when I finnish with "tunning" the bike,it just feels great when you know that you have different parts from different places and finally the result is something cool!
Imagine tuning your bike with parts you've made yourself. Now
that would be cool, eh?
I haven't commented much on your game but I've always thought you've got some pretty neat level design there. Nice work. I can't wait to play the demo.
I wouldn't trust riding my bike with home made aero bars
Re: Metal Force (new screens)
Posted: Tue Sep 30, 2008 6:39 am
by dylanwinn
For any stupid peoples who can't figure out Google, here's a link to the Driving-Blind site, translated into English:
http://translate.google.com/translate?u ... n&ie=UTF-8
Anyways, I really can't wait for this game. It looks epic, and I have never seem such magic pushed of of RF!
Re: Metal Force (new screens)
Posted: Tue Sep 30, 2008 2:12 pm
by Trougedoor122
who couldnt find google????
(postin from school again)
Re: Metal Force (new screens)
Posted: Tue Sep 30, 2008 3:43 pm
by metal_head
thats sad, iv seen kids who didnt know that paint even existed (okay thats sad to ) but at least they could save in .txt
That actually seems funny to me,there's something more terifying in class: we have only 1 girl in our class (man,she is so stupid and ugly and she always makes fun of me...what a b*tch) she had a problem TURNING HER COMPUTER ON
I took a look at her computer and I saw that he wasn't plugged in the electricity
. Of course I said that I don't know where's the problem just to look at her and laugh secretly
...than a boy (who likes her) helped her and of course she made fun of me because the problem has "been so simple"
what a b*tch!
I wouldn't trust riding my bike with home made aero bars
totally! me too!
great idea,man! I was thinking about giving you a translated link in school a week ago,but as soon as I got back home,I forgot about this!
Re: Metal Force (new screens)
Posted: Tue Sep 30, 2008 10:33 pm
by Trougedoor122
nice website, what did you use to build it.
Re: Metal Force (new screens)
Posted: Wed Oct 01, 2008 4:02 pm
by metal_head
Trougedoor122 wrote:nice website, what did you use to build it.
Joomla
Re: Metal Force (new screens)
Posted: Sat Oct 11, 2008 9:09 am
by metal_head
Hey,can you guys give an opinion on this one,I made the pistol's crosshair big,because I wanted a big crosshair,but I'm not sure if it isn't annoying
http://translate.google.com/translate?u ... n&ie=UTF-8 Tell me what you think about the crosshair
Re: Metal Force (new screens)
Posted: Sat Oct 11, 2008 12:43 pm
by Matte
I prefer the second pic, with the smaller crosshair
Re: Metal Force (new screens)
Posted: Sat Oct 11, 2008 6:18 pm
by metal_head
And I was thinki8ng of making the croshair shorter from the inside.
Re: Metal Force (new screens)
Posted: Thu Oct 16, 2008 10:31 pm
by metal_head
http://drivingblind.eu/warehouse.jpg <--- new screen
That's a screen taken from a level that kinda looks like a warehouse,but it's now actually.
It's a big tunnel filled with crates (some of them full with weapons),barrels and other supplies.
The tunnel is a secret entrance,it leads to a huge secret laboratory,called "Gigacore". In the Gigacore laboratory there's a huge nuclear energy.......core
.The aliens and the bad guys (which are teamed up) are planning to steal the energy from the nuclear core and use it for a weapon,built to destroy whole countries.
But the screen is taken just from the beggining of the level,where the space fighter of the main characters land on an elevato,which leads to that tunnel,so the picture is taken after the elevator ride has finnished and the player has gotten out from the space fighter.
I haven't started the GIgacore Laboratory level yet,but as soon as I start working on it,I'll post screens! (that will be after the game's demo has been released and I hope that will be the next week)
Re: Metal Force (new screens)
Posted: Fri Oct 17, 2008 2:53 am
by Trougedoor122
cool, i cant wait for a demo.
Re: Metal Force (new screens)
Posted: Sat Oct 18, 2008 8:19 pm
by metal_head
I asked the author,and I got his permission to use some really cool textures.You remember when I was talking about an ancient temple level? If you don't there's a level in a big ancient temple,in which the terrorists have planted bombs all over the place and your mission will be to deactivate all the bombs.
Soo,there's the new screen,I started to work on this before about 4 hours:
Re: Metal Force
Posted: Sun Oct 19, 2008 1:25 pm
by Danimita92
Looks very cool
Re: Metal Force
Posted: Sun Oct 19, 2008 1:59 pm
by metal_head
Thanks,on the picture the work is just started,after I release the demo,I'll continue workingon it and show you the result