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call of duty mapping
Posted: Sun May 21, 2006 1:46 pm
by EHD
hey there new to the whole reality factory thing and just wanted to ask about y the level builder crashes when i try to run a custom call of duty bsp map in it its the same format wot would cause it to crash? or does it not support CoD bsp maps?
Posted: Sun May 21, 2006 10:18 pm
by Spyrewolf
call of duty bsp
Nope although they're BSP's you can't transfer them; same goeswith quake or HL as well,
how-ever if you have any .map's they translate somewhat better i think the problem your is the entities contained in the bsp's
if you can find a .map of you .BSP you might be luckier
Posted: Sun May 21, 2006 11:17 pm
by EHD
must b the scripts in the map hmmm i'll build the map up and leave it as wireframes nothin else added and import it and see what results i get.
thanks
Posted: Thu May 25, 2006 1:49 am
by Voltare
remember as well: you must add the textures you use in the map to a .txl as well as removing all call of duty-style entities.......
Posted: Thu May 25, 2006 5:23 pm
by hike1
RF FAQ
http://terrymorgan.net/rffaq.zip
demos
http://terrymorgan.net/download.htm
Find out what editor they use to mod Call of duty, if they do, and use that.