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Face with no normal and other errors.

Posted: Fri Jun 23, 2006 1:04 am
by incenseman2003
Can someone tell me what these errors mean?
I get them when compiling levels.

Face with no normal!
Entity 0, Brush 0: Bounds out of range
MakeBSPBrushes: Bad brush.
SplitBrush: Brush was not split.

Here is the RF log.

Code: Select all

Initializing Game Shell...
--------------------------------------
--- Reality Factory 0.75           ---
--- For more Information, visit:   ---
---     www.realityfactory.ca      ---
--------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Creating Camera
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: castleroad2.bsp

Configuring Camera Defaults...
File C:\RealityFactory\source\CGenesisEngine.cpp - Line 1217: Loaded level 'castleroad2.bsp' failed to create World
File C:\RealityFactory\source\CCommonData.cpp - Line 1035: Level [castleroad2.bsp] failed to load!
Failed to initialize first level
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...
Successful Shutdown
The levels run fine when I test them from the editor.
When I try to get them to run just through RF I get the following:

Re: Face with no normal and other errors.

Posted: Fri Jun 23, 2006 11:26 am
by Jay
incenseman2003 wrote: Entity 0, Brush 0: Bounds out of range
This means that a brush(namely brush 0->the first you have added, i think) is too big. This occours i when the level is 20.000+ units wide i think....
incenseman2003 wrote: Face with no normal!
This is no error, the editor only says that it doesn't render the texture of a world model or an actor.
->hasn't any influence on the *.bsp file.

Posted: Fri Jun 23, 2006 12:37 pm
by incenseman2003
How can I tell how wide it is exactly?

Why does the leven test fine but crash when run just through the game engine?

Posted: Sat Jun 24, 2006 12:32 am
by Jay
Hmm...ok...i hope this helps:

When an brush/entity bounds out of range the editor normally can't create the *.bsp file. But IF it compiled but the brush is 'out of range', there you have your problem.
If it did NOT compile but you tried to run the level trough the Realityfactory.exe, then i think you try to run a 0-byte-*.bsp, which doesn't work...

Posted: Sat Jun 24, 2006 11:47 am
by incenseman2003
The bsp that I am trying to run through the engine is 816 KB. I also have levels that are wider and longer and they run just fine. So im really stumped.

Posted: Sun Jun 25, 2006 2:32 am
by hike1
You might have a brush that's way way outside your level, sometimes you can fling them away without knowing. Open up
the .3dt file in a text editor and look for a brush x y z location in the high thousands, if you find it set the location to 0 0 0.

Levels like this
will compile but not run. Entities outside your level will always
generate a leak.

Posted: Sun Jun 25, 2006 7:52 pm
by incenseman2003
Thanks for the really useful info. I got the game to run throught the game engine by deleting the walls around the bottom floor of the main building and then simply creating one just like in exactly the same place. The building is identical to what it was when I had the issue but now I dont have the issue anymore.

Divine Providence?

:lol:

Posted: Sun Jun 25, 2006 7:59 pm
by AndyCR
Nah, probably compiler decimal rounding error. :P

Re: Face with no normal and other errors.

Posted: Tue Jun 08, 2010 8:53 am
by nirdh
cn u help me wid dis??

Face with no normal!
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 217
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 217
--- Remove Hidden Leafs ---
*****************************************
* *** LEAK *** *
* Level is NOT sealed. *
* Optimal removal will not be performed.*
*****************************************
--- WriteLeakFile ---
Occupied : 47
Occupied : 45
Occupied : 42
Occupied : 41
Occupied : 22
Num Points : 9
Pos1 = 4
Pos2 = 116
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.
.

thnx,
~~Nirdh

Re: Face with no normal and other errors.

Posted: Tue Jun 08, 2010 9:39 am
by QuestOfDreams
*****************************************
* *** LEAK *** *
* Level is NOT sealed. *
* Optimal removal will not be performed.*
*****************************************
Please, search the forum.