Page 1 of 1
hi im new and got a problem v.v°
Posted: Thu Jul 27, 2006 3:06 pm
by RubberDuckie
hello everybody!
i just started to create a little level with only a few objects, but if i try to compile it, i always get this error message:
Code: Select all
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 4
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 1
Num Total Brushes : 5
--- Remove Hidden Leafs ---
PlaceEntities: No valid entities for operation 77.
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.
.
Posted: Thu Jul 27, 2006 3:13 pm
by AndyCR
Welcome to the forums!
This means you have not added any entities. You must have at least a PlayerSetup and a PlayerStart. You can add them like this:
The next step is to see your level in-game. However, to do that, Reality Factory must have two "gizmos" in your level; they are called Entities. You add entities much as you added the room. For starters, click the drop-down menu that says ActMaterial. There are a dizzying amount of entities to choose from; for now, select PlayerSetup. Hit Enter on your keyboard. This entity tells the player how to behave, what view to use, etc. More on this later. Now, select the drop-down list again, and choose PlayerStart. Click the floor of your room (you may have to right-click scroll around to see the floor), and you should see a lightbulb thing move there. hit Enter once more. you should see it change to a box saying Player Start. You havejust told RF where to place your player when you begin the level. Now, you are basically done; however, one step remains.
The rest of the tutorial, incase it might help, can be found at
http://www.freewebs.com/andycr/realityfactory1.htm
Posted: Thu Jul 27, 2006 4:42 pm
by RubberDuckie
AndyCR wrote:Welcome to the forums!
This means you have not added any entities. You must have at least a PlayerSetup and a PlayerStart. You can add them like this:
The next step is to see your level in-game. However, to do that, Reality Factory must have two "gizmos" in your level; they are called Entities. You add entities much as you added the room. For starters, click the drop-down menu that says ActMaterial. There are a dizzying amount of entities to choose from; for now, select PlayerSetup. Hit Enter on your keyboard. This entity tells the player how to behave, what view to use, etc. More on this later. Now, select the drop-down list again, and choose PlayerStart. Click the floor of your room (you may have to right-click scroll around to see the floor), and you should see a lightbulb thing move there. hit Enter once more. you should see it change to a box saying Player Start. You havejust told RF where to place your player when you begin the level. Now, you are basically done; however, one step remains.
The rest of the tutorial, incase it might help, can be found at
http://www.freewebs.com/andycr/realityfactory1.htm
uhm.....but i added player start and - setup :S
Posted: Thu Jul 27, 2006 4:57 pm
by Juutis
Make sure your level is sealed and those entities are inside the level.
I think you should add an EnvironmentSetup entity too... just in case.
Posted: Fri Jul 28, 2006 3:21 am
by steven8
Yes, it is important that the entities be within the boundaries of a cube. If you have a skybox, they have to be inside it, and if you have no skybox, make sure they are within one of your rooms.
Oh yes. . .Welcome to Reality Factory!!! A great set of tools and a great community. We're here to help you in any way we can.