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New screens and a question

Posted: Mon Sep 25, 2006 12:38 am
by Tabulanis
OK. I have finally gotten alittle time what with the film and all to work on Folsom and get some stuff brewing using the new update. (Awsome)

I ran into trouble though.

These shots are of the downstairs area. (Evil basment style)
The whole things is 1900 polys and runs really fast. BUT!

Now to make this thing faster I read that only using texture 256 size is better. So these models are matrixed out and made of textures that are all 256*256

Now at first it ran horrid and I messed with the video config tool (Awsome too) Any way I checked advanced and hit compress textures. Now it runs at 80 fps wich rocks but when any set of textures is seen for the first time (Turning you head or view to look around,) it is slow as hell. Then after you have seen everything once it runs at the afore mentioned 80 fps. Any fix for this? I would prefer if it loaded this stuff before the game starts and then just runs well to (I think its loading or compressing or something wile I look around as needed) Doing what I just said in (). Any body know?



Image
Image

P.S. I was going to go to beyond vitual but I cant handle the workflow of everything being in text files. Drives me nuts. I much prefer RF.

Posted: Mon Sep 25, 2006 1:40 am
by GD1
I can't really answer your question, but those shots are amazing! any chance you could give us a tutorial on modelling & texturing a scene like that in a 3D modeller. I have the hardest time making good looking cave scenes.

Posted: Mon Sep 25, 2006 4:55 am
by Spyrewolf
Man i love you work tabulanis!
it is slow as hell. Then after you have seen everything once it runs at the afore mentioned 80 fps. Any fix for this?
i have a feeling this the compressed textures being loaded into memory, i notice this happens in big name games as well, my friend just brought fear and hea commented on the same thing with me today, maybe un check compressed textures and see what happens...

[edit] i just read you need compressed textures, i dunno but have you tried turning on DoNotWait = 1....im not sure what this does, this may fix the problem also if you have a Newer Nvidia card it may screw up your menu system as well, it's bit'uv a double edged sword i gather...[/edit]

...really nice work i can't beleive you got that to look soo sweet in 1900 polys :o very nice work .....do you bake all you lighting and normals>speculars? 'Cos the bumps are out of this world!

Posted: Mon Sep 25, 2006 7:21 am
by Juutis
Once again, stunning artwork! Tab, you're creating by far the best visuals in RF that I've ever seen!

Posted: Mon Sep 25, 2006 12:06 pm
by AndyCR
Wow. Amazing!

Posted: Mon Sep 25, 2006 12:41 pm
by LtForce
OMG! Those shots are amazing! And look to the first screen's left side - it looks like real rocks :shock: If your game will look like this you'll get noticed by famous companies in no time :wink:

Posted: Mon Sep 25, 2006 1:10 pm
by federico
Nice shots again, Tabulanis!

Let me understand: the shadows on the ground that (would) come from static mesh are pre-rendered on the texture using a program like gile, while virgil casts his stencil shadow on the mesh. Am I right?
In this case the blending between the two shadow types is wonderful and looks very natural.

Posted: Mon Sep 25, 2006 7:09 pm
by MakerOfGames
:shock: :shock: :shock: :shock: :shock:

SIMPLY STUNNING!!!! GREAT WORK!!!!

Posted: Mon Sep 25, 2006 9:41 pm
by Tabulanis
Let me understand: the shadows on the ground that (would) come from static mesh are pre-rendered on the texture using a program like gile, while virgil casts his stencil shadow on the mesh. Am I right?
Yes, and I will be putting in 2or3 lights sto cast a soft shadow.

Well I'll try the "Compressed textures" button set to off

But I really like that 80 fps. I have much more to put into the level. Once I have it done I'll make it available as an RF demo.

Cant make any promis on the timing though.

Posted: Tue Sep 26, 2006 3:55 am
by jonas
:shock: WoW :shock: Yet another Spendid Level by Tabulanis! Keep up the good work!

Posted: Tue Sep 26, 2006 2:50 pm
by shadow
Thats one sweet looking cave.
Great work as usual.

Posted: Tue Sep 26, 2006 4:46 pm
by Jay
I see the rocks. And i see that the rocks rock. :D

Posted: Wed Sep 27, 2006 1:02 am
by steven8
Hi Tab, As usual, most beautiful screens. Your work is exemplary. I saw you over on the BV boards and was bummed that you were switching engines. I have BV, but I don't like the text file approach either. I find it all to be most confusing. I prefer RF too!!

Posted: Wed Sep 27, 2006 4:50 pm
by jonas
I downloaded the free deal and I couldn't stand the interface either.
I'm definatly staying with rf! :D

Re: New screens and a question

Posted: Wed Jun 11, 2008 1:09 pm
by Arcangel
Umh I don't c anything. :?