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Act file building lets me inside.

Posted: Wed Oct 11, 2006 6:30 pm
by incenseman2003
I created an act file that is a building. It wont let me walk into the doorways or the windows. There are no doors in the doorways or glass in the windows. How do I get the act file to let me inside it? How I have been doing it does not work so I wont waste time going into that.

Is there someone that could tell me a way to do it that "WILL" work?

Thanks,

Posted: Wed Oct 11, 2006 9:04 pm
by jonas
I've never used a model, for a building but I think you need to use a staticmesh. http://docs.realityfactory.info/0.76.1/StaticMesh.htm

Posted: Wed Oct 11, 2006 9:48 pm
by Spyrewolf
your bounding box is blocking from entering, jonas is 100% right use a static mesh they haver perpoly (pixel?) collision so you can enter them.

Posted: Sat Oct 14, 2006 1:15 pm
by incenseman2003
I did that and if I set collision detection to 1 or 2 or 3 or 4 I can go through the walls if I keep walking against the wall long enough. Other than that it works fine. Is there a way to keep that from happening?

Also I have gone through the tuts for hint brushes and followed them. the hint brushes dont seem to work in RF. Is there anyone that has any input on this issue?

I was wondering how one finds out the frame rate when running an RF game.

Posted: Sat Oct 14, 2006 1:44 pm
by AndyCR
There is a debug option to show the framerate, but I have heard it is quite inaccurate. The best option IMO is to use a program like fraps that provides an overlay showing the framerate.

Posted: Sat Oct 14, 2006 2:30 pm
by incenseman2003
It there any input on the other 2 issues?

Posted: Sat Oct 14, 2006 8:30 pm
by steven8
I would build and texture my building with the primitives supplied in rfEditPro. It never fails to do just what you want.

Posted: Sun Oct 15, 2006 4:23 am
by incenseman2003
When I use the primitives supplied in rfEditPro I can still walk right through walls if the frame rate gets choppy. Like when there is alot of geometry behind the wall or a large space.

What are your thoughts on this?

Posted: Sun Oct 15, 2006 4:35 am
by jonas
is that with hollow walls or solid? I know with tabalanis's demo I would try running and end up having everything go invisible and I could walk through the wall, I think its just a realityfactory problem, not sure though.

Posted: Sun Oct 15, 2006 6:28 pm
by incenseman2003
It doesnt seem to make a difference if the walls are hollow or solid. I just seem to pass through walls that have large spaces or alot of geometry behind them.

Posted: Mon Oct 16, 2006 2:15 am
by steven8
Could you post your 3dt file and txl file? If you don't feel comfortable doing that, it's okay. But it would be great to check it out. I've never had trouble with geometry made in one of our editors like that.

Posted: Mon Oct 16, 2006 1:38 pm
by incenseman2003
I made the walls twice as thick and it happened less and the I made the player bounding box bigger and now it doesnt do that. I had to make the player bounding box 35 in order to make it stop.

Posted: Mon Oct 16, 2006 2:11 pm
by psYco
Yeah I had that happen before, it happens if either the wall is too thin or if it is like half a wall (like if you have a wall made up of bars the player seems to go through... :?

Posted: Tue Oct 17, 2006 1:26 am
by steven8
So it was a player bounding box issue. Makes sense.

Posted: Tue Oct 17, 2006 1:39 am
by jonas
:wink: people have problems like this even in the high end games. I've noticed even more of this in the massive online games.