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Hint Brushes revisited.
Posted: Mon Feb 26, 2007 2:03 pm
by incenseman2003
I have never been able to get the hint brush to work to reduce frame rate. I followed the tutorials to the letter and it still didnt work. I used the wireframe and almost all of my level is visable all the time no matter where I am standing in it.
That makes for lousy frame rate.
I found no answer that helped in:
http://www.realityfactory.info/forum/vi ... ght=#13195
Is there a way to get the hint brushes to work that the tutorials dont mention?
Do they work at all?
Can someone please explain this to me so that it works?
Posted: Wed Feb 28, 2007 5:48 am
by hike1
I have never been able to get the hint brush to work to reduce frame rate
Me neither, I just put a clip plane at 1200? or so and design the level so there's no line of sight that goes beyond 1200 texels, both my demos run fast because of this.
search 'frame rate'
RF FAQ
http://terrymorgan.net/rffaq.zip
Posted: Wed Feb 28, 2007 1:53 pm
by incenseman2003
How does one visually measure out 1200 texels in the editor interface of RFEditPro and WorldEdit?
Posted: Wed Feb 28, 2007 2:03 pm
by Juutis
In RFEditPro, you should see some information in the bottom of the screen.
Like the size of the grid and stuff.
There are also X, Y and Z coordinates that tell you the mouse position in the level.
So, move the mouse to position 0,0,0 and then move it to 1200,0,0 - that's 1200 texels.
Posted: Wed Feb 28, 2007 11:49 pm
by incenseman2003
Good plan TYVM!!
Posted: Thu Mar 01, 2007 10:35 pm
by scott
i got it to work for me, i had severl corridoors and no doors, i also had a lift going down into a big room frame rate was low but as soon as i but a clip brush in the lift shaft then it was fine.
Posted: Fri Mar 02, 2007 12:12 pm
by Veleran
I too use farcilp plane-
Does anone know how much frame drop you have with 30 pawns using genericmonster.s?
Posted: Sat Mar 03, 2007 2:54 am
by hike1
but as soon as i but a clip brush
A clip brush is a transparent solid brush you
put wherever you don't want the player to go,
like jump out of your terrain level.
A clip plane is invisible but precedes the player wherever he/she goes within a 60? degree
viewing field of vision, (the other 300 are never rendered) everything beyond it isn't rendered.
Posted: Sat Mar 03, 2007 4:52 pm
by scott
ahh sorry, i ment hint brush, got confused for a min, sorry