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new members DON'T GIVE UP!.

Posted: Fri Mar 02, 2007 3:16 am
by dodger
Hi Everyone,


After 100's of hours of working with reality factory,
Trying to come to grips with the basic's .... [ still got a long way to go on this ]

working with textures .. level creation .. skydome's .. act files .. model's .. script's to name just a few things
i am finaly starting to get some-were with creating a demo.
a few times i felt like giving up ... but after all the frustration i am glad i perserverd.


so any new comers to this wonderful software ... take heart, and don't give up ... your game's will be as good
as you want them to be .. but you have to take the time and be dedicatied to do the job.

thank you to all the forum members for your time and help.

regard's to you all.

Dodger.


:D

Posted: Fri Mar 02, 2007 5:19 am
by scott
greate advice, couldnt put it better myself.

Posted: Fri Mar 02, 2007 5:25 am
by AndyCR
Yep, excellent advice. :D

Posted: Fri Mar 02, 2007 8:34 am
by psYco
Wise advice, and im glad to hear your starting to get used to RF and I hope your demo is coming along soon :D

re:re

Posted: Sat Mar 03, 2007 5:37 pm
by dodger
Thank you all for your comments.
:D

Posted: Sat Mar 03, 2007 8:37 pm
by Juutis
Don't give up
The simplest things are usually the wisest ones.

Sometimes learning and using RF may indeed be frustrating and exhausting but in the end, it really pays off. In my opinion, at least.
However, I don't think one should have to force him/herself to work on a game. We all have our times when we simply don't feel like doing anything useful. I've had a lot of these periods, but I've managed to keep my interest in game developement by taking a little time off every once in a while. In fact, I'm having a break right now.

So, whatever you guys do, work hard but don't burn yourselves out. :)

Posted: Sat Mar 03, 2007 9:44 pm
by LtForce
Juutis wrote:Don't give up


So, whatever you guys do, work hard but don't burn yourselves out. :)
If this method could be used in school... :?

Posted: Sun Mar 04, 2007 9:48 pm
by Jay
haha that's the best advice i have heard in a long time and i really mean it (i am not laughing at you, that's a positive laughter :wink: )

After maybe 100's and 100's (i did not count, actually) of hours with RF (and i didn't have forum access for the first year, i tried to learn everything from the docs that came with RF, that was way back with RF063) i can totally second that. I had that idea of a game in my mind and it wouldn't get out. So i tried to learn everything about this program i could. And it was worth it.

Posted: Mon Mar 05, 2007 9:43 am
by Juutis
Jay wrote:After maybe 100's and 100's (i did not count, actually) of hours with RF (and i didn't have forum access for the first year, i tried to learn everything from the docs that came with RF
Yeah, I did the same thing. :)
I've used RF for some 4 years now, but I've been a registered user here only for a year.

re:re

Posted: Mon Mar 05, 2007 11:17 pm
by dodger
Hi,
jay and Juutis

It must have been a struggle for you both just having the doc,s to learn from ..
i am just happy that people like you are around .... to pass things on to us new members.

The forum is a great help ... i don't think i would have made any headway without it.

Dodger:

:D

Posted: Fri Mar 09, 2007 5:31 pm
by Devalos
I will take that advice :)

I just started, and i feel like a "camel" looking at the desert lol.
But i can tell it will be rewarding to keep going.
Thanks a lot to the team that created this suit and to all of you that roam the forums helping us getting started.

Cheers,
M

Posted: Fri Mar 09, 2007 6:08 pm
by psYco
Yep, with RF perseverence and patience are very important tools.

Also I dont think any of the original creators are around anymore, although it is still updated often by QuestOfDreams and recently some other members fo the community, and on behalf of all the forum roamers, were glad we can be helping the new ppl :D